Finesse Flipper Buttons: There are secondary flipper buttons on each side of the cabinet that allow for easier tap passes, works on a timer, after several uses it requires recharging (timer based).
Lock Stealing: Locks can be stolen by other players for Get Ready for Yeti MB.
Fairly high bonus game. Stack either Get to the Chopper or .White. Horse Rapids with Avalanche MB.
Short plunge to get the 2X or 3X for the skill shot and then hit any blue flashing arrow to collect.
Avalanche Multiball
Qualify by hitting both standup targets on either side of the stair step ramp (Mountain) and then lock a ball by shooting the Mountain.
The first MB all locks are lit at once, subsequent require qualifying lock each time (they will time out), qualifying locks can be stacked
Lock 3 balls and you get a choice to start MB or lock the ball and keeping playing
3-ball MB starts by serving balls to the upper flipper for Jackpot shots
4 & 5-ball MB dumps all the balls onto the lower playfield at once
During MB, shoot shots to get to upper playfield and then hit the flashing upper playfield shot for Jackpot
Hit the captive ball for add-a-ball
Modes
Qualify a mode by shooting the left orbit, first mode shoot is lit automatically
Start mode by making the saucer underneath the left wave ramp return (Dawson) and selecting the mode to play

White Horse Rapids: Stacks well with MB. Hit flashing blue shots to build mode multiplier.
Supplies: Collect 2000 supplies by hitting yellow targets, collect all to light a super shot, the faster you collect the more they are worth
Stack Your Claim: Clear lit shots then shoot VUK or right ramp to upgrade land claim
Get to the Chopper: Stacks well with MB. Build the boat with orange shots and pops, then shoot the VUK to complete
Jack Knife Jessie: Hit lit flashing green shots, they will move, clear all for a knockout bonus
Get Ready for Yeti MB
Can be stacked with Avalanche MB
Collect enough Gold to qualify ball lock under the upper right flipper
Trading Post
Enter Trading Post when lit at the left scoop, same shot as mode start
Use Gold to buy items, best item is 5X playfield which will stack with 2X playfield
Relight Trading Post by making the left ramp
Bonus
Get bonus from collecting Gold throughout the game (every 5 worth 1M), collect Supplies (every 200 worth 2.5M), and by having a Land Claim
Other Scoring Features
Get Gold: collect 1 Gold from left orbit to captive ball combo, mystery chest can award Gold, collect during Ready for Yeti MB
Collect all YUKON YETI letters to start a Hurry-up(first 2 times) or 2X playfield (3rd time), collect at standup targets or the lit left inlane
Shoot between pop bumpers to qualify Vengeful Vortex, which is a timed right ramp mini-mode where each ramp is worth 10M
Shoot spinner to qualify Klondike Kate's 1M/spin mini-mode
Soapy Bounty or Yeti Hurry-up is collected by starting the hurry-up from the left inlane and making the upper flipper to side ramp shot
Score less than 50M on first 2 balls and extra ball is lit in the upper playfield on the bottom lane shot