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JLP Pinball Cards

X Files, The

Sega 1997
Strategy updated: June 28th, 2026

Strategy

🥇Concentrate on playing Truth MB and repeat, or

🥈shoot orbits endlessly to gain points from Super Pops.

Ignore modes, only valuable if you play all  8 + trivia mode to get to Blood wizard mode

Skill Shot

No Skill shot. Pick Scully when making choice of character before plunge, makes getting Truth MB started easier.

Ruleset

⭐️ Truth MB (4 balls)

  • Shoot 5 lit shots (green x inserts) to light the large “X” on the playfield and start MB.

  • JP base score is 200K, each completion of the lower left stand up targets during single ball play adds +50K to JP

  • There are 2 phases to the multiball, completing phase 2 restarts phase 1 and increases the JP value by 200K

    • Phase 1: shoot each of the 6 major shots to score a JP

    • Phase 2: shoot into the Filing Cabinet, in center of playfield, 4 times, each scores a JP and increases the JP value by 50K

      • On shot 4 the filing cabinet will move up and down making it harder to hit

  • Hitting a ball into the filing cabinet will hold the ball until it is knocked out or all other balls drain

  • After MB ends, the JP value is reset to 200K

File Cabinet MB (3 balls)

  • Bash the filing cabinet until it lowers, revealing a hole behind it to start MB.

    • Skully needs 6 shots, Mulder 3 to start

  • JP base score is 500K, each completion of the lower right stand up targets during single ball play add +50K to JP

  • JP 1 and 2 are at left ramp, hit filing cabinet instead to add 25,130 to JP.

  • After making 2nd left ramp JP, the right ramp is lit for 2X JP for 10 seconds, making that will light a super JP at the filing cabinet.

  • Not collecting the 2X JP relights the left ramp for JP 2, and the sequence begins again for 2X JP / Super JP

  • If no JP collected, you have 15 seconds to restart MB, this time with 2-balls

  • ❗️During ball 3, if no MB has been started, the Filing Cabinet will be lit to start it

Orbits

  • When not in MB or mode play, shooting orbits increases the value of the pops

  • After collecting 60 pop bumpers, Super Pops starts and each bumper is worth 20K

  • Super Pops runs for 2 trips into the pops, then reduces the pop value to 1K

Light top lanes E B E to advance bonus X (2X, 4X, 6X, 8X)

❗️ Making the Left ramp 4 and 13 times starts Tooms, score by pressing the launch button as many times as you can in 3 seconds (300K + 20K / press)

x-files.jpg playfield
Playfield image by Ken (scottamus)
Backglass image by m8rixsound