Note: Locked balls remain locked through balls, players, and games. They are only released by hitting the small blue mushroom.
Hit yellow mushrooms to increase Wiggle Alley value (shown on lane inserts), use the blue mushroom to close the center drain and then shoot Wiggle Alley for points. Repeat the sequence.
In the top of the playfield, one of the two small slings will have an insert light lit. Hitting that sling will light the center lane for 200, this stays lit for the entire ball.
Multiball
Lock balls at the two right saucers
Release balls by hitting the small blue mushroom bumper in the center of the playfield
Locking a ball during MB effectively takes that ball out of play. If you drain quickly after locking a ball it depends on which action the game detected last for your play to continue.
Locked balls can be re-released during MB by hitting the blue mushroom bumper again
Every time you release a locked ball you are awarded a Wiggle Jet Bonus, the count of which is shown on the backbox. (Earning 6 awards a free game)
Blue mushroom bumper
will either release locked balls or zip the flippers together if no balls locked
Yellow mushroom bumpers
Opens flippers if they are zipped
Advance value of the Wiggle Alley (max 500)
Wiggle Alley
Located in the upper left of the playfield and entered via the lane to the right of the yellow mushroom bumpers.
Yellow mushrooms increase rollovers in the Alley up to a max of 500 and qualifies the open gate when lit on the lower right side as long as the Alley value is not maxed.
Rolling through the Wiggle Alley will open flippers if they are zipped
Rolling through the Wiggle Alley when the “open gate is lit” light is on will open the gate
Collecting a 500 value Wiggle Valley will close an open right gate
Wigglesville
This is a short lane on the left side of the playfield that releases to the left outlane
Rolling over this switch scores the lit value, changed by hitting the left most yellow mushroom bumper