Advance Raft level on the way to Wet Willie’s by completing Hazard shots and play Whirlpool modes. Get 2 locks for MB and start 5X Playfield before locking the 3rd ball. This stack can greatly increase the Jackpot value if you make all 3 shots to Insanity Falls at MB start. Rotate inlane light with flippers throughout play to spot RIVER letters and advance River Class.
Soft plunge to the upper playfield and then shoot the left lane, Insanity Falls (1M), which is lit yellow.
Advancing the Raft
You start at Raft level 2, flashing yellow shots are the Hazard shots needed to advance your Raft and earn +2 levels and 1M points multiplied by the new Raft number
The current Raft number is indicated by the center playfield inserts
Each subsequent level requires +1 Hazard shots (max: 7) to complete
The Hazard shots are determined randomly among the 7 major shots, they are consistent across players for that game
Wet Willie’s (mini-wizard)
After completing Raft level 16, shoot all the lit Hazard shots to start Wet Willie’s
Phase 1: All 7 major shots are lit for 10M collection, collect all once to advance
Phase 2: 25 second hurry-up to hit the roving Hazard shot for 100M
Wet Willie’s mode ends if you collect the 100M shot, drain during phase 2, or the phase 2 hurry-up time expires - the Raft level is reset (level 2).
Whirlpool Modes
Mode selection is made by pop bumper hits, the flashing insert in the right orbit shows the current selection
Starting modes is a 2 shot process, both in the upper playfield
Shoot Insanity Falls (left lane) when the light above it is lit yellow, this will light Bigfoot Bluff red, shoot to start
Whirlpool Challenge: Shoot as many balls as possible into the whirlpool via the Bigfoot Bluff
Man Overboard: Hurry-up mode: make any yellow Hazard shot
Light Extra Ball: collect at standup to the right of the right orbit entrance, draingerous
Advance Raft: +3 Raft levels, unless you are less than 3 levels from Wet Willie’s
Spirit of the River Mystery: always 5M in competition mode
5X Playfield: lasts for 25 seconds. Doesn’t apply to extra ball and Vacation Jackpot, Multiball Jackpots are locked at 5X for the duration (won’t stack multipliers)
You can get to the upper playfield from the center lane (No Way Out) or the left ramp (Spine Chiller)
Multiball
Qualify locks by hitting the two green standup targets on either side of the center No Way Out lane
Lock a ball via the same No Way Out lane when the green circle insert is flashing, lock 3 balls to start MB
At the start of MB, shoot Insanity Falls on the upper playfield kickout. Each ball you successfully make multiplies and sets the Jackpot value for the rest of MB
Jackpots are collected at Insanity Falls for the entire MB
Can be restarted as a 2-ball MB if no jackpots collected by shooting No Way Out within 20 seconds
River Class
Each completion of the R I V E R letters via the left blue standup bank or a lit inlane (to spot a letter) increase the River Class level. (Max 6)
Lit Hazard values and end-of-ball bonus are multiplied by the River Class level
Kickback
Complete the red standup 3-bank just below the entrance to Disaster Drop to relight left outlane kickback.
Completing this when the kickback is already lit will spot a flashing Hazard
Hot Foot Targets
Two white or yellow standups, located near the center of the playfield just below the red standup bank
Complete the bank 4 times to start Bigfoot Hotfoot mini-mode.
Shoot Bigfoot Bluff in the upper playfield for 10M and awards 1 of 3 Gold Rush items
If all 3 Golf Rush items have been earned previously, it starts a Camera mode where all Hazard shots except No Way Out center lane are worth 3M
Gold Rush
The Lost Mine entrance is located just above the left inlane
Shots to the mine award a Gold Rush item if in single ball play and no mode running
Collecting the key, or shooting the mine when the key was rewarded from Bigfoot Hotfoot starts Gold Rush
Gold Rush is a 2-ball MB where every switch scores 250K until 1 ball drains
Vacation Jackpot
Worth 200M and earned by completing:
Play all 6 Whirlpool modes
Earn River Class 6
Start a MB after completing Wet Willie’s
You can loop the left ramp (Spine Chiller) by ignoring the upper playfield and let the ball return to the right flipper.
Shooting enough Disaster Drop shots (just to the right of the center lane) will spot Hazards