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JLP Pinball Cards

White Water

Williams 1993 DMD
Strategy updated: July 5, 2026

Strategy

Advance Raft level on the way to Wet Willie’s by completing Hazard shots and play Whirlpool modes. Get 2 locks for MB and start 5X Playfield before locking the 3rd ball. This stack can greatly increase the Jackpot value if you make all 3 shots to Insanity Falls at MB start. Rotate inlane light with flippers throughout play to spot RIVER letters and advance River Class.

Skill Shot

Soft plunge to the upper playfield and then shoot the left lane, Insanity Falls (1M), which is lit yellow.

Key Rules

Advancing the Raft

  • You start at Raft level 2, flashing yellow shots are the Hazard shots needed to advance your Raft and earn +2 levels and 1M points multiplied by the new Raft number

    • The current Raft number is indicated by the center playfield inserts

  • Each subsequent level requires +1 Hazard shots (max: 7) to complete

  • The Hazard shots are determined randomly among the 7 major shots, they are consistent across players for that game

Wet Willie’s (mini-wizard)

  • After completing Raft level 16, shoot all the lit Hazard shots to start Wet Willie’s

  • Phase 1: All 7 major shots are lit for 10M collection, collect all once to advance

  • Phase 2: 25 second hurry-up to hit the roving Hazard shot for 100M

  • Wet Willie’s mode ends if you collect the 100M shot, drain during phase 2, or the phase 2 hurry-up time expires - the Raft level is reset (level 2).

Whirlpool Modes

  • Mode selection is made by pop bumper hits, the flashing insert in the right orbit shows the current selection

  • Starting modes is a 2 shot process, both in the upper playfield

  • Shoot Insanity Falls (left lane) when the light above it is lit yellow, this will light Bigfoot Bluff red, shoot to start

    • Whirlpool Challenge: Shoot as many balls as possible into the whirlpool via the Bigfoot Bluff

    • Man Overboard: Hurry-up mode: make any yellow Hazard shot

    • Light Extra Ball: collect at standup to the right of the right orbit entrance, draingerous

    • Advance Raft: +3 Raft levels, unless you are less than 3 levels from Wet Willie’s

    • Spirit of the River Mystery: always 5M in competition mode

    • 5X Playfield: lasts for 25 seconds. Doesn’t apply to extra ball and Vacation Jackpot, Multiball Jackpots are locked at 5X for the duration (won’t stack multipliers)

  • You can get to the upper playfield from the center lane (No Way Out) or the left ramp (Spine Chiller)

Multiball

  • Qualify locks by hitting the two green standup targets on either side of the center No Way Out lane

  • Lock a ball via the same No Way Out lane when the green circle insert is flashing, lock 3 balls to start MB

  • At the start of MB, shoot Insanity Falls on the upper playfield kickout. Each ball you successfully make multiplies and sets the Jackpot value for the rest of MB

  • Jackpots are collected at Insanity Falls for the entire MB

  • Can be restarted as a 2-ball MB if no jackpots collected by shooting No Way Out within 20 seconds

River Class

  • Each completion of the R I V E R letters via the left blue standup bank or a lit inlane (to spot a letter) increase the River Class level. (Max 6)

  • Lit Hazard values and end-of-ball bonus are multiplied by the River Class level

Kickback

  • Complete the red standup 3-bank just below the entrance to Disaster Drop to relight left outlane kickback.

  • Completing this when the kickback is already lit will spot a flashing Hazard

Hot Foot Targets

  • Two white or yellow standups, located near the center of the playfield just below the red standup bank

  • Complete the bank 4 times to start Bigfoot Hotfoot mini-mode.

    • Shoot Bigfoot Bluff in the upper playfield for 10M and awards 1 of 3 Gold Rush items

    • If all 3 Golf Rush items have been earned previously, it starts a Camera mode where all Hazard shots except No Way Out center lane are worth 3M

Gold Rush

  • The Lost Mine entrance is located just above the left inlane

  • Shots to the mine award a Gold Rush item if in single ball play and no mode running

  • Collecting the key, or shooting the mine when the key was rewarded from Bigfoot Hotfoot starts Gold Rush

  • Gold Rush is a 2-ball MB where every switch scores 250K until 1 ball drains

Vacation Jackpot

  • Worth 200M and earned by completing:

    • Play all 6 Whirlpool modes

    • Earn River Class 6

    • Start a MB after completing Wet Willie’s

You can loop the left ramp (Spine Chiller) by ignoring the upper playfield and let the ball return to the right flipper.

Shooting enough Disaster Drop shots (just to the right of the center lane) will spot Hazards

white-water.jpg playfield
Playfield image by Ken (scottamus)