Hero Image
JLP Pinball Cards

Twister

Sega 1996
Strategy updated: June 28th, 2026

Strategy

Big points are in Cow MB, Chase MB, and Canister MB (generally in that order)

Shoot orbits when lit, otherwise shoot ramp and lock

Skill Shot

Plunge ball to magnet on spinning disk if captured before a switch is hit skill shot is awarded

Ruleset

Canister MB

  • Shoot lock drop targets to reveal saucer hurry up shot, shoot saucer to lock ball

    • can steal locks from other players

  • Shoot ramp for jackpot, starts at 10M, adds 5M per canister lock shot and 200K per switch

  • Shoot ramp again within 8-16 seconds for double JP

  • Then again for triple JP

  • After any three JPs, shoot lock for super JP

  • rinse and repeat

Chase MB

  • 5 ball MB - Proceed through 5 tornado levels (F1 - F5) will repeat with difficulty increasing

  • Shoot ramp 5 times to start (combos decrease amount needed)

  • Hit switches until ramp is lit for JP and add-a-ball

  • JP scores 1M * the number of switches hit to light it.

  • Each switch scores 1M while jackpot is lit

Cow MB

  • 5 ball MB

  • Shoot orbits when lit to advance toward MB (Initially 9 shots required to start)

  • Each orbit is lit for 20M jackpot which advances by 250K per switch hit

Bonus: 1M/ramp, 1M Twister target, 3M Orbit, 3M lock. Caps at 99M

Debris (left) and Damage (right) most are orbits (10M, 20M, 30M, 40M, 50M, 60M)

twister.jpg playfield
Playfield image by Ken (scottamus)