Soft plunge for flashing CORE letter up top
If you don’t move the lit letter with the flippers you will be awarded hands free skill-shot (complete reactor grid, spot a lane ball save, and award 100K)
If you move the lit CORE letter you will be awarded the standard skill shot (spot a lane ball save and 50K)
Secret skill shot: with less than 2 balls locked, full plunge the ball and shoot the lock lane (awards lock ball and 100K)
Multi-ball
Shoot inline drop targets to lock ball on right side
Can backhand ball lock shot
❗️Can steal multiballs from other players
Once two balls locked, shoot inline drop targets to start MB
Shoot drop targets for jackpots
Shoot scoop behind drop target for super jackpot + add-a-ball
PF multiplier is based on how many balls are in play
Lighting 3 SAVE letters in in-lanes and out-lanes will light one SAVE flashing letter
Completing CORE letters increases end of ball bonus multiplier (shown below grid)
Completing all three RAD targets awards a mystery at the scoop
Spinner advances reactor bonus
Destroying a reactor
Hit targets in the lower middle of the playfield to fill grid
When the grid is all lit , shoot scoop to start reactor
Hit flashing targets to blow up the reactor
Counts up to 99 by hitting all spinners and switches in upper PF area
At 99 reactor is critical and can be destroyed by hitting lit targets in lower PF
For first two reactors, both orbits (lit pink) will feed into the reactor upper playfield area
Reactors 3-9 only one orbit (lit pink) feeds the reactor area, change with flippers