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JLP Pinball Cards

Total Nuclear Annihilation

Spooky 2017
Strategy updated: June 27th, 2026

Skill Shot

Soft plunge for flashing CORE letter up top

  • If you don’t move the lit letter with the flippers you will be awarded hands free skill-shot (complete reactor grid, spot a lane ball save, and award 100K)

  • If you move the lit CORE letter you will be awarded the standard skill shot (spot a lane ball save and 50K)

Secret skill shot: with less than 2 balls locked, full plunge the ball and shoot the lock lane (awards lock ball and 100K)

Ruleset

Multi-ball

  • Shoot inline drop targets to lock ball on right side

    • Can backhand ball lock shot

    • ❗️Can steal multiballs from other players

    • Once two balls locked, shoot inline drop targets to start MB

    • Shoot drop targets for jackpots

    • Shoot scoop behind drop target for super jackpot + add-a-ball

PF multiplier is based on how many balls are in play

Lighting 3 SAVE letters in in-lanes and out-lanes will light one SAVE flashing letter

Completing CORE letters increases end of ball bonus multiplier (shown below grid)

Completing all three RAD targets awards a mystery at the scoop

Spinner advances reactor bonus

Destroying a reactor

  • Hit targets in the lower middle of the playfield to fill grid

  • When the grid is all lit , shoot scoop to start reactor

  • Hit flashing targets to blow up the reactor

  • Counts up to 99 by hitting all spinners and switches in upper PF area

  • At 99 reactor is critical and can be destroyed by hitting lit targets in lower PF

  • For first two reactors, both orbits (lit pink) will feed into the reactor upper playfield area

  • Reactors 3-9 only one orbit (lit pink) feeds the reactor area, change with flippers

tna.jpeg playfield