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JLP Pinball Cards

Terminator 3: Rise of the Machines

Stern 2003
Strategy updated: June 27th, 2026

Strategy

Start MB, bring in Red, bring in Payback Time, which then starts Blitz (all switches worth 100K)

Skill Shot

No skill shot, however you get to pick an award given on plunge, bonus multiplier is always one of the 3 options.

Ruleset

MultiBall: Shoot TX lane, just to the right of the left ramp entrance, to drop target and open lane to lock, lock 3 balls to start MB

  • During MB, jackpot is scored at the drop target in the same lane

  • After 3 JPs collected, the drop targets is down for 10 seconds to score Super JPs

  • After collecting Super JP, shoot left, center, right ramps in that order to restart jackpot sequence

Red: Start by hitting captive ball 3 times, 10 second timed mode to make all three ramps (500K each). Captive ball and lower stand up targets add time. Can be added to a MB

Shoot both left and right ramps 5 times each to start Payback Time, where all major shots are 1M for 20 seconds

The top 3 lanes and bottom 4 lanes are two separate segments, completing either bank qualifies Command Center mode at the left orbit.

  • Completing the top bank also advances Bonus X

  • ❗️In hard settings, all 7 lanes operate as one segment. Completing all 7 qualifies Command Center and advances Bonus X

  • Command Center awards are in order: Spot Weapon, Spot Security Level, Hurry up at orbit, Video Mode, Extra ball (10M), Assault MB

Shots to the right orbit advance the orbit value (100K, 200K, 300K, 500K, 750K, 1M), then all shots are 1M

❗️Completing the right stand up targets qualifies the RPG backbox game, in competition this is often disabled due to unreliability

terminator-3.jpeg playfield