Twin (Kody/Kory) strat: short plunge to hit light lock skill shot to advance Hoth, light mission by repeatedly hitting the “O” in FORCE to spot FORCE letters. Stack Hoth mission with Light Speed Escape MB (finish mission then focus on JPs). Then go into Hoth with a mission. Next ball, short plunge to hit death star, spell FORCE, start Death Star MB, finish 3rd mission and get 4th mission ready during MB. Goal is to get Not a Jedi Yet mini-wizard ready for ball 3.
Game is combo heavy, character names on inserts in the playfield will light yellow indicating a combo is available
Spell F O R C E by hitting targets near major shots to light shot to start Rebel missions
Battle of Hoth MB:
Hit light lock target at droid shot (below AT-AT) to qualify locks at the Luke shot
Lock 3 balls to start MB
Death Star MB:
Shoot Death Star to qualify locks at Death Star, lock 3 balls to start MB
Shoot lit shoots until center ramp is lit for Super JP
Once super JP made, timer counts down to hit super JP on repeat at center ramp
Knock down drop target on Chewy shot twice to access Sarlaac Pit and start Jabba Event
Shoot middle ramp over and over until Falcon Feature starts
Can stack with other modes
Falcon Feature completion awards 2X for modes with that character
In-lanes will light the Darth Vader scoop on left
Shoot scoop and after kick out hit any major shot to begin a Vader mode
Pop bumpers are Ion cannons that eventually qualify PF multiplier
Each major shot has rebel inserts that move from pulsing to solid to indicate that shot is worth 2X
Prem & LE: Jedi ball save, qualified by hitting spinners to fill up J E D I on screen
Use action button to engage and save a ball drain