Buttons on Flipper Housing: On the plastic housing surrounding the flipper button is an additional crescent shaped button, toward the back of the machine from the flipper button. This additional button is used to shoot lasers during certain modes and select which mode to play.
Multiball is lucrative, yet hard to start due to difficulty of locking balls in the saucers. If the saucers give you trouble, shift focus to collecting JEDI letters from modes and start Saber Battles.
Short plunge just shy of the right ramp return lane to land in a small hole for 1M (++1M). Three skill shots also awards a JEDI letter.
Multiball
MB can be brought into a running mode, but modes cannot be started during MB
Start MB by locking both balls into the lit left (Junk Shop) and right (Market) saucers (below the sculpts of Watto and Jar Jar)
If saucers are not yet lit, land in a saucer until they are lit
During MB, Jackpots begin at the large retractable center target and the two side targets, collect one of these Jackpots for 1M
Now the two ramps are lit for Jackpots, 1M each, collect them both
Finally, the center targets and ramps are lit for Jackpots. The first 2 you collect are worth 1M and the 3rd will be a Super Jackpot for 5M.
Then the Jackpot cycle begins again, each cycle will net you 10M
If you drain to single ball play without collecting a Jackpot, a 15 second restart is available by landing in any saucer, including the hidden center saucer behind the retractable center target
Modes
At the start of the game the retractable center target is raised, allowing a shot to the saucer to qualify a mode
The display will show the mode selected to begin with the next shot to this center saucer, you may change this using the additional buttons on the flipper plastic housing
When selecting a mode, only 7 of the total 13 modes are selectable. Completing a mode removes it as a selection moving forward
After a mode is played, you must hit the center target twice to raise it and then a 3rd shot qualifies the mode, a forth shot starts the mode
The standup targets on either side of the center target count as a hit to the center target unless you have battled Darth Maul
Modes remain active between balls, and for each mode you play you will earn a JEDI letter
Sub Escape: Shot major shots until the progress bar on the left of the display is complete, ramps are safest ball return option
Ground Battle: Shoot the center retractable target 2 times to raise it, and once more to land in the saucer to complete the mode.
🌟R2-D2 Astrodroid: A series of 6 hurry-ups starting at 500K at the center retractable target and its side targets. Shooting a ramp will reset the value to 100K.
Sith Droids: A moving pistol icon appears on the display, shoot targets on the side of the playfield where the pistol is three times to complete
Gungan Battle: As with Sith Droids, a moving target moves around the display, shoot this 6 times to complete the mode.
Destroyer Droids: As with Sith Droids and Gungan Battle, hit the moving target 4-6 times, often the center target will work given the erratic movement of this target
Watto's Chance: Watto is shown over a cube, shoot the shot that corresponds to that cube. From left to right: left ramp, center retractable target, right ramp
Space Battle: Use additional flipper button to fire lasers to destroy ships until the center retractable target drops, then shoot the center saucer to finish the mode. If you run out of lasers, ramp shots and the drop targets at the ramp entrance will destroy ships.
Hanger Escape: Similar to Space Battle, use lasers to destroy robots when they stop walking. Final shot is at the center saucer.
Podracing: Make three checkpoint shots from ramps and center targets to complete the mode.
Queen's Game: Uncover the six panels by making shots to the ramps and side center standup targets, spin the wheel to spot a panel by shooting the center retractable target
Jedi Musical Chairs: When the only the center Jedi on the display is lit, shoot the center target within 20 seconds to collect an award. Collect 3 awards to complete the mode
Jar Jar Juggling: Shoot the center target to trip Jar Jar and scatter the junk he is balancing. Collect the junk on the ramps and the center target, collect 3 pieces of junk to end the mode.
Saber Battle (3-ball MB)
After spelling JEDI, the center saucer is qualified for a Saber Battle
Plunge a 2nd ball to start, a 3rd ball will be sent to the shooter lane that can be plunged or held
Make major shots to do damage to Darth Maul, progress and your health is shown on the display
Defeat Darth Maul for 5M points, an advance of the Jedi rank - you will be returned to 1 ball play
Other Scoring Features
Combo ramps, starts at 200K and increases 100K each additional combo shot
The left orbit awards pieces of C-3PO (shown by inserts lights in the left orbit), collecting all of them grant an award
Landing in the left or right saucers grants an award in addition to locking the ball if it was lit
Each trip to the pop bumpers grants a letter in GUNGAN, complete to start Super Pops