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JLP Pinball Cards

Star Wars

Stern 2017
Strategy updated: July 1st, 2026

Strategy

Play as Han (left flipper) & light Tattoine mission (right flipper)

Get ball trapped and then place the multiplier arrows on Endor, Hoth, and Death Star.

Shoot Endor and Hoth 3 times (green and blue shots) to light those 2 modes

  • This will now have Endor, Hoth, and Tatooine modes ready to start

Shoot Hoth or Endor to start mode and then choose Tatooine II on the screen - quickest path to multiball

  • Tatooine II - shoot left ramp and then the Death Star shot (can backhand)

  • Once mode completed (12M awarded) shoot Endor or Hoth to then select Escape from Tatooine to start MB

    • concentrate on the stand up targets to increase multipliers

    • Five shots to the left force targets lights add-a-ball - then hold action button for 1 second to add the ball after 1 ball drains

    • Alternate shots between left ramp and right mini-loop to progress. 3-bank, right ramp, and right scoop all increase value.

  • Victory MB begins after the final shot on Escape from Tatooine (9 parts to complete)

    • Shoot six major shots for points, medals, and increase value in Jedi MB

Ruleset

Playfield Multipliers

  • Center bank of stand-up targets increase the playfield multiplier

  • You can suspend the multiplier by hitting the action button. Use the right flipper to move where the multiplier shots will be (indicated in with red inserts on the playfield). Press the action button again to resume the multiplier.

  • When the multiplier timeout is set to expire the center 3-bank will begin flashing, hit this to extend the time. The higher the multiplier the quicker the timer runs

Tie Fighter MB

  • Collect tie fighters from the plunge, shots to any stand-up, or rapidly mashing the action button when Tie Fighter Hurry-up is active (shown on display).

  • Tie Fighter Hurry up is qualified after collecting 5, and then every 5 thereafter, start the hurry-up by shooting the rapidly flashing stand-up below the Tie Fighter toy.

  • During Tie Fighter Hurry-up, mash the action button as rapidly as possible, every 2nd hit collects a tie fighter.

  • Tie Fighter MB starts after 35 tie fighter collects (50 collects needed in competition mode)

  • All major shots are lit for 750K Jackpots, collect Super Jackpot on the left ramp after all Jackpots collected, boost Super Jackpot by hitting the center 3 - bank stand-ups.

Planet Modes

  • Four shots correspond to different planets, shoot each 3 times to qualify a mode.

  • Each planet has 3 modes each (which vary based on the character being played), complete all 3 to play that planet’s MB

  • If not already in a mode, shooting the qualified shot will trap the ball and allow selection of a modes or you may pass.

  • Two modes from different planets may be started together.

    • Death Star (purple): left mini-loop

    • Endor (green): left ramp

    • Hoth (blue): right mini-loop

    • Tatooine (yellow): right scoop

Hyperspace

  • Complete inlane rollovers to light right ramp and left loop

  • Collect hurry-up at left mini-loop

  • Collect 2 hurry-ups to start Hyperspace MB

    • Pro model: Lock a ball by shooting the left mini-loop, then knock the ball out to set Jackpot value

    • Prem/LE models: Send the ball around the wire-form through the Death Star, send additional balls into the wire-form to increase jackpots

    • During MB, shoot yellow shots until left mini-loop lights, shoot that to score Jackpot hurry-up

FORCE Targets

  • Each bank completion grants an award, until 5 completed, then Lightsaber Duel must be completed to get additional completions.

    • 1st: Light mystery at right scoop

    • 2nd: Enables ball save at the right outlane

    • 3rd: Qualifies video mode

    • 4th: Double multipliers

    • 5th: Qualifies Lightsaber Duel at left ramp

Video Mode

  • Complete the FORCE targets 3 times to qualify video mode, start at the right mini-loop

  • Alternatively, picking Han or Leia allows video mode to be played as Hoth level 1 by shooting the right mini-loop to qualify and start

  • Have the shoot multiplier on the mini-loop (Hoth) before starting, carries into video mode

  • Use the flippers to steer, and the action button for a speed boost. Bonus points for avoiding all asteroids

Jedi Master

  • Ht every blue standup target within 30 seconds to advance a level, increases target value and end of ball bonus each level.

    • Youngling: 250k completion, 25K/target

    • Padawan: 1M completion, 100k/target

    • Jedi: 10M completion, 1M/target

    • Master: 25M completion, 2.5M/target

Bonus

  • Blue standup targets increase the Jedi level which increases targets value and end of ball bonus

  • Each level also spots a FORCE target completion

Jedi MB (Wizard Mode)

  • To qualify you must become a Jedi Master, complete a Lightsaber Duel, Escape from Boba Fett, destroy 100 Tie Fighters, and start all 4 planet MBs.

  • There are 4 phases

  • Complete all blue shots on a hurry-up, or 1 red shot as the timer nears the end to advance

  • If you fail to beat the Emperor, you will got back to character to selection to begin another run an it

Arzou strat:

  • Han solo//light tattooine missions

  • spam endor (left ramp)

  • start tattooine mission

  • complete mission // progress tie fighters

  • start battle for tattooine, drops for add a ball (button orange, hold for add a ball), hopefully bring in tie fighters multiball

  • do well enough to start victory mb

Other things to note:

  • video mode is worth a lot when multiplied, you can get 2 of them easy w/ han solo selected

star-wars.jpg playfield
Playfield image by Ken (scottamus)