Play as Han (left flipper) & light Tattoine mission (right flipper)
Get ball trapped and then place the multiplier arrows on Endor, Hoth, and Death Star.
Shoot Endor and Hoth 3 times (green and blue shots) to light those 2 modes
This will now have Endor, Hoth, and Tatooine modes ready to start
Shoot Hoth or Endor to start mode and then choose Tatooine II on the screen - quickest path to multiball
Tatooine II - shoot left ramp and then the Death Star shot (can backhand)
Once mode completed (12M awarded) shoot Endor or Hoth to then select Escape from Tatooine to start MB
concentrate on the stand up targets to increase multipliers
Five shots to the left force targets lights add-a-ball - then hold action button for 1 second to add the ball after 1 ball drains
Alternate shots between left ramp and right mini-loop to progress. 3-bank, right ramp, and right scoop all increase value.
Victory MB begins after the final shot on Escape from Tatooine (9 parts to complete)
Shoot six major shots for points, medals, and increase value in Jedi MB
Playfield Multipliers
Center bank of stand-up targets increase the playfield multiplier
You can suspend the multiplier by hitting the action button. Use the right flipper to move where the multiplier shots will be (indicated in with red inserts on the playfield). Press the action button again to resume the multiplier.
When the multiplier timeout is set to expire the center 3-bank will begin flashing, hit this to extend the time. The higher the multiplier the quicker the timer runs
Tie Fighter MB
Collect tie fighters from the plunge, shots to any stand-up, or rapidly mashing the action button when Tie Fighter Hurry-up is active (shown on display).
Tie Fighter Hurry up is qualified after collecting 5, and then every 5 thereafter, start the hurry-up by shooting the rapidly flashing stand-up below the Tie Fighter toy.
During Tie Fighter Hurry-up, mash the action button as rapidly as possible, every 2nd hit collects a tie fighter.
Tie Fighter MB starts after 35 tie fighter collects (50 collects needed in competition mode)
All major shots are lit for 750K Jackpots, collect Super Jackpot on the left ramp after all Jackpots collected, boost Super Jackpot by hitting the center 3 - bank stand-ups.
Planet Modes
Four shots correspond to different planets, shoot each 3 times to qualify a mode.
Each planet has 3 modes each (which vary based on the character being played), complete all 3 to play that planet’s MB
If not already in a mode, shooting the qualified shot will trap the ball and allow selection of a modes or you may pass.
Two modes from different planets may be started together.
Death Star (purple): left mini-loop
Endor (green): left ramp
Hoth (blue): right mini-loop
Tatooine (yellow): right scoop
Hyperspace
Complete inlane rollovers to light right ramp and left loop
Collect hurry-up at left mini-loop
Collect 2 hurry-ups to start Hyperspace MB
Pro model: Lock a ball by shooting the left mini-loop, then knock the ball out to set Jackpot value
Prem/LE models: Send the ball around the wire-form through the Death Star, send additional balls into the wire-form to increase jackpots
During MB, shoot yellow shots until left mini-loop lights, shoot that to score Jackpot hurry-up
FORCE Targets
Each bank completion grants an award, until 5 completed, then Lightsaber Duel must be completed to get additional completions.
1st: Light mystery at right scoop
2nd: Enables ball save at the right outlane
3rd: Qualifies video mode
4th: Double multipliers
5th: Qualifies Lightsaber Duel at left ramp
Video Mode
Complete the FORCE targets 3 times to qualify video mode, start at the right mini-loop
Alternatively, picking Han or Leia allows video mode to be played as Hoth level 1 by shooting the right mini-loop to qualify and start
Have the shoot multiplier on the mini-loop (Hoth) before starting, carries into video mode
Use the flippers to steer, and the action button for a speed boost. Bonus points for avoiding all asteroids
Jedi Master
Ht every blue standup target within 30 seconds to advance a level, increases target value and end of ball bonus each level.
Youngling: 250k completion, 25K/target
Padawan: 1M completion, 100k/target
Jedi: 10M completion, 1M/target
Master: 25M completion, 2.5M/target
Bonus
Blue standup targets increase the Jedi level which increases targets value and end of ball bonus
Each level also spots a FORCE target completion
Jedi MB (Wizard Mode)
To qualify you must become a Jedi Master, complete a Lightsaber Duel, Escape from Boba Fett, destroy 100 Tie Fighters, and start all 4 planet MBs.
There are 4 phases
Complete all blue shots on a hurry-up, or 1 red shot as the timer nears the end to advance
If you fail to beat the Emperor, you will got back to character to selection to begin another run an it
Arzou strat:
Han solo//light tattooine missions
spam endor (left ramp)
start tattooine mission
complete mission // progress tie fighters
start battle for tattooine, drops for add a ball (button orange, hold for add a ball), hopefully bring in tie fighters multiball
do well enough to start victory mb
Other things to note:
video mode is worth a lot when multiplied, you can get 2 of them easy w/ han solo selected