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JLP Pinball Cards

Star Trek

Stern 2013
Strategy updated: June 26th, 2026

Skill Shot

  • Hold right flipper, plunge, and go for warp ramp on middle left

  • Hold left flipper on plunge - ensure mode is still what you want

    • Lights a timed one-time shot at the center target for skill shot

  • Plunge without a flipper hold, make the warp ramp and get the ramp skill shot

Ruleset

6 modes, each with 3 levels. Get three in a line (noted in center bottom of PF) gives award

  • Level 1 modes are all timed modes - 30 sec to make as many shots as you can, then a final shot at the end of timer

  • Level 2 modes are a set number of shots to make - make shots as combos to be worth double value

Go for Super ramps - modes on the right - Pick Space Jump first

To get next mode, shoot mission start on the left (flashing white) or away team on the right  under the flipper(also flashing white)

Space Jump - shoot yellow shots

  • Usually spinner and left ramp

  • Backhand left ramp is a good strategy

  • Away team tends to be safer shot for recovery

Completing the drop targets bank on the right award bombs, used at the action button to advance toward vengeance MB

  • During vengeance MB hit center target 3 times for 5M points

Can backend loop

star-trek-stern.jpg playfield
Playfield image by Ken (scottamus)
Backglass image by Ken (scottamus)