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JLP Pinball Cards

Space Station

Williams 1987
Strategy updated: June 29th, 2026

Strategy

Complete 1 2 3 top lanes to light locks via the upper right lane, lock 2 balls at the left orbit or right ramp, lock the 3rd ball at left orbit or upper right lane. During MB, re-lock 2 balls to score Jackpot.

Ruleset

Top three lanes light 1 2 3 via plunge or shot to the right of the lanes and left of the space station mech

  • Relights ability to dock balls

  • Increases bumper value of 500 each time, max 3K

U S A lanes increase multiplier for stop-and-score

  • Relights shot on left loop for 100k

SHUTTLE and STATION targets

  • completing 1 bank of SHUTTLE or both banks for STATION will collect award lit on table in center of PF

  • Award changed by hitting the target on the far right of the PF (to right of ramp)

  • One lucrative award is the bonus ball, a 30 sec timed ball after your ball 3 is played

Stop-and-Score hurry up

  • Hit drop target in front of ramp, starts 25 seconds hurry up to collect the value on the ramp.

  • Starts at 99K counts down to 25K

  • Good to couple with U S A lane multiplier

Outlanes when lit award 100K

Relighting left out lane kick target is done via award from the STATION and SHUTTLE targets

Multi-ball

  • Lock 2 balls

  • Shoot left or right orbit to start

  • Jackpots are left orbit and right ramp (200k)

Bonus multiplier awarded by hitting drop targets to the left of the pop bumpers

space-station.jpeg playfield