Make center lane at the top - lights spinner on right and scores 10K for captive ball chamber
Center horseshoe all day - otherwise shoot up top
Once bonus is high, shoot the right side drop target, then shoot the gap behind it
Normal bonus goes to 39K - by lanes, targets, and horseshoe shot
If you get it to 20K, 20k is held for future balls
Horseshoe shot advances bonus multiplier up to 5X
After 5K, horseshoe shot still worth 25K
Secondary bonus is by shooting five red invader stand up targets
Each set earns 20K up to 60K max, and held for future balls
Captive ball starts at 10K, and goes up 10K each hit until capping at 50k
Drop targets (worth 50k when blinking) with a passthrough behind it collects bonus and does NOT reset, so can be very lucrative