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JLP Pinball Cards

Space Invaders

Bally 1979
Strategy updated: June 26th, 2026

Skill Shot

Make center lane at the top - lights spinner on right and scores 10K for captive ball chamber

Ruleset

Center horseshoe all day - otherwise shoot up top

Once bonus is high, shoot the right side drop target, then shoot the gap behind it

Normal bonus goes to 39K - by lanes, targets, and horseshoe shot

  • If you get it to 20K, 20k is held for future balls

Horseshoe shot advances bonus multiplier up to 5X

  • After 5K, horseshoe shot still worth 25K

Secondary bonus is by shooting five red invader stand up targets

  • Each set earns 20K up to 60K max, and held for future balls

Captive ball starts at 10K, and goes up 10K each hit until capping at 50k

Drop targets (worth 50k when blinking) with a passthrough behind it collects bonus and does NOT reset, so can be very lucrative

space-invaders.jpg playfield
Playfield image by Ken (scottamus)
Backglass image by JackAZ Photo