This strategy is based on early code releases, a more specific recommendation on a scoring path will be updated as we learn more about the machine.
Progressing through the zones and battling the zone boss will score decent points. Play Chaos Emerald MB and collect as many Chaos Emeralds as you can to significantly boost the value of Bash Dash. Now collect hero teams to play Sonic Team MB, stacking teams before playing it - leverage the Bash Dash multiplier, and collect boosted Super Jackpots to massively increase scoring.
Before the plunge, select which zone you will play with the action button
On ball 1: the skill shot is to shoot into the upper playfield (the lab) via the center or left ramp and then hit the Eggman toy. The skill shot opportunity lasts for 20 seconds or until the ball is drained from the upper playfield. The reward is a hurry-up starting at 5M and 2X scoring on any ball 1 boss battle.
Other balls: Select the skill shot award with the flippers (shown on the right side of the display). Then plunge and hit any white lit shot for the skill shot + selected award, or hit the pink lit shot for Super Skill Shot.
Zones & Boss Battles
There are 7 zones to complete and reach the Boss Battle in each, select with the action button when the ball is in the shooter lane
Complete zones by shooting lit shots, progressing through 6 stages (shown as red markers on the very bottom of the display)

The zone shots needed are listed to the left of the display markers, each with a 1-3 chevrons
The chevrons next to the listed shot indicated the shot multiplier, where 1 chevron is 1X, 2 is 2X, and 3 is 3X (usually located in upper playfield)
Complete enough shots to advance the stage, complete all stages to qualify the boss battle. The final stage shot is either the center ramp or the lab jump ramp (the turnaround ramp right above the upper playfield right flipper)
After completing the zone the Boss Battle begins in the upper playfield, bash the Eggman toy until defeated
Starting with the 3rd Boss Battle, lab shots are needed to lower Eggman to be hit
Can be played during a zone, however the Boss Battle will not be eligible until back to single ball play
During either MB, shooting the left most standup target (Bash Dash) will hold the ball briefly and Jackpots score 2X + the number of collected Chaos Emeralds
Hitting the held ball will add +1 to Jackpot X
Chaos Emerald MB:
Shoot the drop target lane next to the right ramp to qualify and lock balls and start MB
During MB, orbits and ramps are Jackpots. Lit upper playfield shots are Double Jackpots
There are 7 Chaos Emeralds to be collected during MB, each of these multiplies the value of Bash Dash
Sonic Team MB
Collect H-E-R-O at the inlanes for the currently selected team (shown in the lower left corner of the display)
Change teams by using the Action button
There are 4 different teams of 3 heroes each, completing H-E-R-O three times will qualify the left most standup target to start MB
Pressing the Action button when the display animation begins cancels the multiball, allowing for collecting more teams. Each team collected before starting MB also multiplies the Super Jackpot
Each team has a shot that gets a 1.25X multiplier once collected
Dark: Left ramp
Chaotic: Left orbit
Sonic: Right ramp
Rose: Right orbit
Shoot Jackpots to increase collect and increase the next by 100K, collect enough to light Super Jackpot at the far left standup target (Bash Dash)
Spin Dash
Shoot the right ramp 5 times to qualify Spin Dash at the same ramp
Rapidly hit the flipper buttons until the arrow on the display is in the smaller green zone, then hit the action button to score points and release the ball
Scoring is based on the total number of rings collected