Light the captive balls by either making the top saucer or hitting the yellow and green mushroom bumpers, then shoot the captive ball for 1K-4K based on how strong the shot is. Whenever extra ball is lit (and set to be worth points) at the left or right lower standup targets, collect it for 5K.
Plunge into the top saucer for 3K and lights both the captive balls, the side lanes score 500 and light either the yellow or green pop and captive ball
Captive Balls
Light the captive balls by either making the saucer on the plunge or by hitting the yellow and green small mushroom bumpers
When lit the captive balls score based on how far back the ball is pushed
each rollover switch and the end standup target score 1K, the rollover switches also give +1 bonus advance
A solid hit will score 5K + 4 bonus advances as it crosses each rollover twice
Bonus and Extra Balls
Bonus max is 15K
There are 2 extra ball collect targets, one on the left and one on the right, when lit these award 5K
The left is lit when bonus is 8K, 10K, 12K, 14K, or 15K
The right is lit when bonus is 9K, 11K, 13K, 15K
When these are lit it is worth collecting them and may be safer than the captive ball shot recovery