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JLP Pinball Cards

Sharkey's Shootout

Stern 2000
Strategy updated: June 26th, 2026

Skill Shot

Center top lane for 5M, will also start Bumper Pool - increases by 5M each time

Ruleset

Multiball

  • lock 3 balls on right loop or right inner loop (feed upper flipper from left orbit)

  • Modes can be started during MB

  • 4 lit shots score 5M JP

  • After 5 JPs, Super JP (25M) at right inner loop (easy to back hand this shot)

  • JP value doubled for 2nd MB

Complete P O O L lanes to lit mystery - collect at left ramp

Spell C U E increases bonus X and starts Bumper Pool hurry up

  • Shoots to the scoop near the pops increase pop bumper values (up to 1M each) and reset timer

Combo scoring

  • Shoot left ramp to light combo, shoot right inner orbit to collect

  • Starts at 10M, increases by 10M each (resets per ball)

Post Save

  • Each outlane post activated by button under flipper

  • Center post activated by pressing both buttons

  • One use EACH for about 3 seconds - relight by spelling PAYOFF behind drops

8-ball - complete all 7 drop targets and then shoot 8-ball scoop

9-ball - complete drop targets in order then shoot the left orbit - prefer to play this over 8-ball

  • if the 9-ball target is lit, hitting this will end 9-ball early

sharkeys-shootout.jpeg playfield