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Scorpion

Williams • 1980 • SS
Strategy updated: September 9, 2026

Lock Stealing: This game has lock stealing between players, however any locked balls at game end are kicked out of the saucers.

Strategy

Plunge into the upper playfield and complete the drop target banks as many times as possible. When the ball drops to the lower playfield, concentrate on getting MB, then stay in MB as long as possible as both the timer awards are valuable and the end of ball bonus for MB duration.

Skill Shot

Instead of a skill shot, let’s set up the best path to points

Plunge past the top lanes on the right to get into the upper playfield on the left, don’t plunge so hard that you fail to control the ball and it drops to the lower playfield. Complete both upper drop banks as many times as you can.

Exception to this, if you’ve lit the spinner and just locked a ball, on this plunge full plunge to rip the spinner for maximum value.

Key Rules

Upper Playfield

  • The two 3-drop target banks score 2K per target down, completing both banks scores and then advances the value in a loop (10K, 20K, 30K, 50K, special)

    • The drop target completion value is carried ball-to-ball

  • The 1- 2- 3 standup targets advance the left, left & right, and right bonus respectively

  • Light the entire 1-2-3 standup target banks to light one of the pops for 1000

    • Light two pops and the spinner is also lit for 1K/spin

Multiball (2-ball)

  • Lock balls in both left and right saucer to collect that sides bonus (reset it), increase Bonus X, and start MB

  • During MB the ball in play number on the backglass acts as a stopwatch, the following awards are given based on time spent in MB: (stopwatch will pause if no switches hit within 3 seconds)

    • 15 seconds: lights the right orbit for 50K

    • 30 seconds: lights the right orbit for an extra ball

    • 50 seconds: lights the right orbit for a special

    • These awards stack and remain until collected for the game

    • For each second spent in MB award you score 1K in end-of-ball bonus

    • Completing the lower playfield drop target bank will light the outlanes to double your MB time if you drain via the outlanes

Bonus and Bonus X

  • Light 1, 2, 4, 5 to advance left bonus, light 2, 3, 5, 6 to advance the right bonus (both max at 10K)

  • Completing the lower drop target banks will advance Bonus X (2X, 3X, 5X). This is held ball-to-ball unless it is at 5X then it is reset to 1X

  • However, only the left and right bonus benefit from Bonus X, because of this and the fact the lower drop target is draingerous, it isn’t a great strategy to initially shoot for these targets.

Other Scoring Features

  • The 4-5-6 lanes in the top right act similar to their counterpart in the 1-2-3 standup targets, however the right flipper will move any lit lanes among them

img_0525.jpeg playfield
Playfield image by Ken (scottamus)