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JLP Pinball Cards

Scared Stiff

Williams 1996
Strategy updated: June 26th, 2026

Strategy

Short plunge to back of spider hole, collect either Crate or Coffin award from Spider wheel (will restart MB when draining to single ball). Shoot the right ramp to light spider hole, make the scoop and collect Double Trouble for 2X playfield (20 secs), then work on quickly getting Crate or Coffin MB started. In single ball play, shoot for top lit lanes to collect Dead Heads or build to next MB

Skill Shot

🥇The best option may be to short plunge to the back entrance of the spider hole as it gives a quick award on the Spider backglass which can be more valuable.

Plunge just short of full to make the TV hole to the left of the crate, scores 250K and adds 250K to future skill shots.

Ruleset

Before starting a MB, shoot right ramp to light spider hole, make the hole and collect the Double Trouble award to enable 2X playfield for 20 seconds. Start MB quickly and shoot JPs.

Crate MB: (Terror From the Crate)

  • Bash the crate until all 4 top lights lit, the next shot will enter the crate and start MB

  • Jackpot at the crate, and every shot to the left ramp increases the JP by 10K

  • If you collect the Crate award from the Spider wheel, MB will start once down to 1-ball play

Coffin MB: (The Stiff in the Coffin)

  • Shoot left ramp to light lock at left orbit, lock 3 balls to start MB

  • Both ramps initially lit for jackpots, then alternating ramps lit for JP

  • JP starts at 500K, unlit ramp increases by JP by 10K

  • If you collect the Coffin award from the Spider wheel, MB will start once down to 1-ball play

❗️Make 3 right ramps over the entire game to have base bonus held to next ball

scared-stiff-ken.jpg playfield
Playfield image by Ken (scottamus)