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JLP Pinball Cards

Rush

Stern 2022
Strategy updated: June 26th, 2026

Strategy

Make 3 Time Machine shots to prep MB (see below), collect album combo awards for the Limelight or Spirit of the Radio you are aiming for, then collect records to start mode and shoot Time Machine to stack with MB. Use weapon award at Action button to spot all shots.

Skill Shot

Short plunge to the upper right flipper and shoot for side scoop for triple skill shot award.

  • Inner loop is single skill shot, side ramp is double skill shot

Super Skill shot is making side loop and then either side ramp or side scoop

Ruleset

❗️Quick press of the red flashing action button will change the direction of the ramp diverter

6 major shots have record inserts on the PF, you need to shoot records to qualify a mode at the Time Machine (progress shown in UI upper left)

  • The color of the record you collect the most is the mode that will be started:

    • 🥇Green - Limelight - hit lit shots, relight with Time Machine

    • 🥈Blue - Spirit of the Radio - spinner inc. value of other shots, collect at dead end

    • Cyan - Tom Sawyer - Shoot lit shots through 3 phases

    • Orange - Working Man - side shots advance most time, all shots advance time

    • Pink - The Big Money - lit arrows until Time Machine lit, collect 3 to complete

    • Purple - La Vila - 1 shot lit at time, complete 12 to finish, inner loop spots shots 8-11

  • Any lit record during a mode is a 2X shot

  • Likely more lucrative to start a new mode after ball drain then to renter an attempted mode

❗️When in a MB without a mode running, you can progress record shots to qualify mode but you cannot start one. Any record shot beyond qualifying adds to mode value when started.

Time Machine MB:

  • Qualify by shooting Time Machine, first MB requires 4 shots. UI shows progress in upper right

  • Green light blinking on time machine indicates multiball is ready

  • Red light blinking means a mode is ready

  • Yellow light blinking means combo award ready to collect

Far Cry MB:

  • Hit both stand up targets on the right ramp then shoot the right ramp to qualify Far Cry lock at side scoop

  • Repeat qualifying shots again and start MB at either scoop

  • All shots light for timed JPs, JP multiplied (1X-5X) if made within timer (color indicated: blue, green, yellow, orange, red)

  • Collect enough JPs (UI lower left) to light super JP at Time Machine

  • ❗️Collecting a super JP kicks out 3 additional balls - side shots are lit for victory JPs

Complete Album combos (1-2-3 inserts lit to show path) to light collect (flashing yellow lights) at Time Machine

  • Collect awards combo JP and action button use, lights side ramp for combo super JP

  • There are 10 album combos each with unique awards, most lucrative combos:

    • Moving Pictures Combo: right ramp, spinner, inner loop (weapon for limelight, red barchetta, or tom sawyer)

    • Hemispheres Combo: right ramp, right orbit (weapon for La Villa)

  • Action button: blue spots all shots on PF, green is add-a-ball during MB

rush.jpeg playfield