Make 3 Time Machine shots to prep MB (see below), collect album combo awards for the Limelight or Spirit of the Radio you are aiming for, then collect records to start mode and shoot Time Machine to stack with MB. Use weapon award at Action button to spot all shots.
Short plunge to the upper right flipper and shoot for side scoop for triple skill shot award.
Inner loop is single skill shot, side ramp is double skill shot
Super Skill shot is making side loop and then either side ramp or side scoop
❗️Quick press of the red flashing action button will change the direction of the ramp diverter
6 major shots have record inserts on the PF, you need to shoot records to qualify a mode at the Time Machine (progress shown in UI upper left)
The color of the record you collect the most is the mode that will be started:
🥇Green - Limelight - hit lit shots, relight with Time Machine
🥈Blue - Spirit of the Radio - spinner inc. value of other shots, collect at dead end
Cyan - Tom Sawyer - Shoot lit shots through 3 phases
Orange - Working Man - side shots advance most time, all shots advance time
Pink - The Big Money - lit arrows until Time Machine lit, collect 3 to complete
Purple - La Vila - 1 shot lit at time, complete 12 to finish, inner loop spots shots 8-11
Any lit record during a mode is a 2X shot
Likely more lucrative to start a new mode after ball drain then to renter an attempted mode
❗️When in a MB without a mode running, you can progress record shots to qualify mode but you cannot start one. Any record shot beyond qualifying adds to mode value when started.
Time Machine MB:
Qualify by shooting Time Machine, first MB requires 4 shots. UI shows progress in upper right
Green light blinking on time machine indicates multiball is ready
Red light blinking means a mode is ready
Yellow light blinking means combo award ready to collect
Far Cry MB:
Hit both stand up targets on the right ramp then shoot the right ramp to qualify Far Cry lock at side scoop
Repeat qualifying shots again and start MB at either scoop
All shots light for timed JPs, JP multiplied (1X-5X) if made within timer (color indicated: blue, green, yellow, orange, red)
Collect enough JPs (UI lower left) to light super JP at Time Machine
❗️Collecting a super JP kicks out 3 additional balls - side shots are lit for victory JPs
Complete Album combos (1-2-3 inserts lit to show path) to light collect (flashing yellow lights) at Time Machine
Collect awards combo JP and action button use, lights side ramp for combo super JP
There are 10 album combos each with unique awards, most lucrative combos:
Moving Pictures Combo: right ramp, spinner, inner loop (weapon for limelight, red barchetta, or tom sawyer)
Hemispheres Combo: right ramp, right orbit (weapon for La Villa)
Action button: blue spots all shots on PF, green is add-a-ball during MB