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JLP Pinball Cards

Pirates of the Caribbean

Jersey Jack 2018
Strategy updated: June 25th, 2026

Strategy

Pick Will Turner for 5X skill shot, plunge to the ship for skill shot. Always be stacking MBs with MBs and modes. Look for gold on display and rapidly bash action button to collect and get to Tortuga MB. Qualify multiple modes and shoot mode qualifying multiple times to improve mode value before starting at the Star Map shot). At Worlds End MB can be very valuable if you can combo Left ramp and Bayou shots.

Skill Shot

  1. Drop off end of plunge ramp into pop bumpers - 1K points and advances mystery award

  2. 🥇Dropping it behind the ship - points and advances the ship MB progress - Make this 3 times and MB is ready to start

  3. Ball to left upper flipper into a map hole for 5K, you can loop it repeatedly for 5K and then make the scoop

  • ❗️Choosing Will Turner as character will grant 5X your skill shot points

Ruleset

❗️Can stack MBs, can, and should,  bring in a mode during MBs

Character Selection: 4 solid character choices below, followed by 5 decent ones

  • If a character is in a mode, you automatically get that shot awarded

  • 🥇 Will Turner: More combo time & 5X skill shot points, Will in a lot of chapters

  • ⭐️ Elizabeth Swann: 3 characters are always lit, so makes modes worth more

  • ⭐️ Jack Sparrow: Removes low value mystery awards, in most chapters

  • ⭐️ Angelica: Spots 1 male character per chapter, all chapters have male characters

  • Ragetti: When you put a ball into the upper PF, hit the action button to start a 2-ball MB, scoring is halved when in 2-ball play

  • James Norrington: Easier chapter rules (ie. standup next to ramp counts as ramp), reduces value of chapters (by half)

  • Blackbeard: longer MB save

  • Hector Barbossa: Easier MB rules, Jackpots worth less

  • Bootstrap Bill: Easier Chest MB qualifying, and makes Chest MB worth more

Modes:

  • Start mode (“chapter”) is the cove to the right of the chest at the top of the playfield (Star Map shot)

  • 5 shots each qualify a chapter, color coded to each of the 5 movies. If you have multiple modes qualified, a random qualified mode will start at the Star Map shot

    • Left orbit shot (purple Devil’s Triangle) - Dead Men Tell No Tales

    • Left ramp (red Maelstrom) - At World’s End

    • Left of chest, right of upper flipper ( yellow Port Royal) - Curse of Black Pearl

    • Up the center, green Chest shot - Dead Man’s Chest

    • Loop from upper flipper (blue Fountain of Youth) - On Stranger Tides

  • Each mode starts at 1K per mode shot - keep making mode qualifying shots before making the cove shot to increase the value - shoot left scoop to hold  modes value for the game

  • For each shot made in a mode, you can collect gold coins by hitting the action button

  • The more modes qualified the higher the multiplier during mode play (each adds .5X)

Multiballs: (can stack MBs)

  • Dead Men Tell No Tales MB (purple): shoot spinner to qualify, same shot to start. During MB, roving purple shot is Jackpot, qualifies a Super JP at left orbit

  • 🥇At World’s End MB (red): Shoot all 9 shots to light a red arrow insert to qualify MB, then shoot left ramp to start. Collect Jackpots at left ramp, after each JP, Super JP is ready under the upper right flipper (Bayou)

  • Curse of Black Pearl MB (yellow): hardest MB. Qualified upper playfield by sinking the other ship (see below for upper PF rules) Jackpots are shooting the ship, Super JP by shooting the hole in the ship

  • Dead Man’s Chest MB (green): hit two standup targets on either side of chest shot, then shoot chest to lock a ball, lock 3 balls to start. At start of MB, all multiplier inserts are lit, hit one of them to determine the number of JPs needed to collect before Super JP available at Chest shot. Goal is to shoot 2X so only 2 JPs before Super JP ready.

  • On Stranger Tides (blue): Upper loop shot work toward MB qualifying, then loop again to start. During MB, loop shots award Jackpot, loop to chest combos award Double JP, Orbit to loop combos award Triple JP. After enough JPs, lock a ball at chest, upper loop, or right orbit and then bash locked ball to score Super JP

  • Tortuga MB:

    • When ever the display shows gold, mash the action button repeatedly to collect it all

    • When enough gold (50 to start) has been collected MB is ready to start at right scoop

    • All major shots are Jackpots, after enough collects, Super JP at right saucer

    • ❗️Use this MB to build or stack other MBs

Upper playfield

  • Three actions needed: rip spinner(raise the sails), hit green shots to load cannon, put ball in scoop

    • Backhand the loading of the cannon shot is easier

  • Apron button to fire at other ship

    • if in hole of ship - multiball ready

    • if hit ship not hole, progresses toward multiball

pirates-of-c.jpeg playfield