Note: This is a machine that, in all likelihood, shouldn’t be in any serious competition, however if you find yourself curious, here’s how to play it…
The playfield is uneven and there are magnets under the PF that will radically change the balls movement.
The red bumpers in the playfield spin, sending the ball careening in random directions
The ball will often go below the flippers and remain in play. Holding a flipper up often helps trap a ball to get it back under control.
Target banks
Complete either of the lower drop targets banks to increase bonus X (max 15X)
Unlit targets score 1K, lit score 2K
The upper stand up targets are protected by a bank of 7 drop targets, hitting any drop scores 500 points. The standup targets score 5K when unlit, 10K when lit.
Oddly the standup targets are divided into 2 banks by alternating letters: O B T R & R I O
Completing either bank advances adds +1 to bonus X
When the last of the 7 drop targets are knocked down the entire bank resets
Bonus is 1K times the number of lit drop or standup targets.
Completing all 13 banks 13K in bonus and un-lights the targets to attempt again
Spinner is worth 3K, hit the upper left yellow stand up to increase value (max 9K), value carries over between balls.
Upper left saucer locks a ball if it is empty. Complete top drops to release a locked ball.
There are no additional rules the multiball and no changes to scoring
Bonus and Bonus X carry over from ball to ball with default settings
❗️There is a minimum game time (90-180 seconds), if at the end of ball 3 this time has not been met the ball will be returned to play until the minimum time is exceeded.