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JLP Pinball Cards

No Fear

Williams 1995
Strategy updated: June 25th, 2026

Skill Shot

Pick "start a challenge" with flippers before plunging the ball, selections rotates quickly

Ruleset

Saucer always active when not in a mode - on far left of PF

Relight kickback on left by completing standup targets under the mountain on the right

Skull is mode start shot - backhand-able from right flipper, straight up the PF

Dirt Challenge - 30 sec mode - Shoot ramps to collect points, loops to increase ramp value

Air Challenge - Shoot Sky Dive (lane to the right of left ramp) to set value of mode shots (countdown starts at 25M, stops at 10M)

  • if you hold down EB button (near start button) and hit the lock shot you will get the MK3 award (50M)

  • 30 sec mode to hit all lit arrow shots for points an

Water Challenge - all shots award points, hit tube scoop to increase value by 5M up to 30M and extend mode time by 10 seconds

  • When shot value is maxed at 30M the time can no longer be extended

Asphalt Challenge - 30 sec mode - shoot track arrows 3 times or skull  - complete for 200M

Snow Challenge - Downhill (right ramp) collects (starts at 50M), left ramp diverts to habit trail and adds 10M to right ramp value

  • Starts at 50M, build value by hitting left ramp or right orbit to add 10M

  • risky to try to build with right orbit

Note: Having ball 3 lock lit will block mode start at the skull

no-fear.jpeg playfield