Prep Ninja Storm MB with 2 locked balls, knock down castle gate drop target and shoot the gate to select a battle mode (Battles 1-4 stack well with MB). At the start of the battle shoot the Jonin Target at the right ramp to double battle scoring. Lock 3rd ball to start MB and work to complete mode and collect Jackpots. Looping the side ramp will start a playfield multiplier for 30 seconds.
Skill shots are chosen at random, in tournament settings the sequence will be the same for each player.
Obake Minion Battles
Knock down the Castle Gate drop target in the upper left of the playfield
Then shoot the gate for a magnet to grab the ball
You then choose a battle to begin, numbered 1-8. The higher the number the harder the battle.
The final shot of any battle is a super jackpot at the castle
Before shooting the final shot you may the Sword Ramp (the side ramp from the upper flipper) to build value
Battles carry over from ball to ball until finished (with the exception of Tengu which is a limited flip mode)
Note on Rokurokubi, shoot only the dark purple shots, the light purple shots change to dark and increase the number of shots needed to complete the mode.
Modes 1-4 are good modes to stack with MB: Gashadokuro, Akkorokamui, Nukekubi, and Hanzaki
Jonin Target
At the start of each battle, hit the lit Jonin Target (located at the right ramp) to double battle scoring
Ninja Storm Multiball
Hit both standup targets on either side of the center turnaround ramp to light locks on the right ramp (Iga Ramp)
Lock 3 balls on the right ramp to start MB
During MB, all majors shots are lit blue, hitting a lit shot will turn it pink for jackpots which can be repeatedly until a Super Jackpot is collected
Collect all blue shots to light Super Jackpots on the Sword ramp (side ramp)
Super Jackpots can be looped, when the loop ends all pink shots are turned back blue to start again (blue shots are +1 before turning to pink)
Add-a-ball from collecting a mystery award or hit the captive ball into the critical hit target until the captive ball is lit to collect an add-a-ball (once per MB)
Kami Allies
Collect at the right scoop (Shrine Scoop) when lit. Relight by shooting the guardian standup targets near both the left and right scoops.
There are 8 allies which give perks to assist your game
Susanou: increases value of targets and pops
Hachiman: increases value of mode shots
Raijin: increases value of MB shots
Ebisu: increases points for mystery awards
Amaterasu: Extra points for bells and spinners
Kitsune: Increases combo values
Omoikane: Increases Jonin target value
Ryuujin: Not available in tournament mode. Only an option before first battle, makes all battles the most difficult, rewards massive points for success.
Mystery Awards
Complete the bottoms lanes to spell G E A R and collect the mystery award at the left scoop (Dojo Scoop)
Spinners and Bells
Ripping spinners will light a bell collect at the right scoop, inserts at each spinner show how many bells have been collected (solid) and located (flashing)
Collect 6 bells at one spinner to start a spinner frenzy, for 30 seconds all spinner rips are 2X
Collect all 12 bells to start Spirit Multiball
Playfield Multiplier
Loop the side ramp consecutively to start multiplier:
3 loops 1.5X
5 loops 2X
7 loops 3X