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NASCAR

Stern • 2005 • DMD
Strategy updated: September 5, 2026

Strategy

Spell RACE to light locks on the left ramp, lock 1 ball and then hold in the left flipper on the plunge to lock the 2nd ball and light the left ramp to start MB. Play modes, Bump N' Run may be the most valuable with juicy spinners, and when completed shoot the drop target bank to recollect mode bale as a mode bonus.

Skill Shot

No skill shot

Key Rules

Modes

  • Bash the test car in the upper center of the playfield to open the Garage to start a mode

  • The currently selected mode is shown on the lower playfield circle as the flashing insert, select a different mode by shooting the spinners

  • After completing a mode, shoot the drop bank to recollect as a mode bonus

  • Happy Hour: 2-ball MB. Shoot the left ramp for 3 laps and increase Jackpot value, shoot the Garage to collect Jackpot

  • Infield Party: Add-a-ball mode. Shoot either orbit for Jackpot before the ball making laps completes 10 of them. You can do this twice to get a 3-ball MB going. Increase infield value at the pops.

  • Short Track: Shoot left and right orbits until time expires

  • Test Car: Timed mode. Hit captive ball to increase value, shoot garage to collect Jackpot

  • Hauler Ride: Add-a-ball mode. Shoot the left ramp for a Jackpot before the ball making laps completes 10, this will bring the ball into play. You can do this twice to get a 3-ball MB going. The spinning car toy makes the Jackpot 2X

  • Light Extra Ball: collect at the 3 drop target bank on the right (5M)

  • 🥇Bump N' Run: Timed mode. Hit the test car to collect Jackpots, spinners increase Jackpot value

  • Right Sides Only: Timed mode. 4 Jackpot shots are lit on the right side of the playfield, collect all to re-light Jackpots. Super Jackpot lit at the drop target bank - value is based on the number of Jackpots collected before making this shot.

  • Super Fan: Timed mode. Shoot ramps to collect Jackpots

  • Gas N' Go: Timed mode. Shoot garage to light a Jackpot shot, shoot lit shot.

Multiball

  • Make shots lit with "Collect RACE" to spell RACE to qualify locks at the left ramp

  • If no "Collect RACE" shots are available, complete the bank of 3 drop targets on the right to light them

  • Lock 2 balls or,

    • lock 1 ball and hold the left flipper in on the plunge to automatically lock the 2nd ball

  • With 2 balls locked, shoot the left ramp to start MB

  • During MB, 1 shot is lit orange for a Jackpot, then the left ramp will light for a bonus Jackpot.

  • Collecting the Bonus Jackpot relights the Jackpot shot(s) and adds another lit Jackpot shot to the playfield. It also sends the ball around the track for 10 laps.

    • shoot the Spin shot at the captive ball during these laps to increase the Jackpot value.

Victory Laps

  • Move to 1st race position by alternating shots to the captive ball (lit Spin) and the spinning car in the top left of the playfield to a timed mode where all shots award 1M

  • Your current race position is shown on the center playfield inserts (numbered 10-1) leading up to the test car

  • After timer expires the race position is reset to 10th

Other Scoring Features

  • Shoot the left orbit until Speed Shots is lit at the orbit, a timed mode begins where all shots are worth 500K

  • Shoot the right orbit until Hard Racing is lit at the orbit, a timed mode lights a sequence of shots each scoring 1M

  • Both orbits build Short Track laps to light Road Course on the right ramp. Shoot the right ramp 5 times to collect jackpot

  • Collect all letters in CHAMP1 from playing features to light the Scanner (left dead-end shot) for a 4-ball Champion Challenge MB

  • Increase bonus from gaining race positions, collecting CHAMP1 letters, pop bumper hits

  • Earn +1 Bonus X from completing the drop bank

nascar-pf.jpg playfield
Playfield image by Ken (scottamus)