Work your way through (timing out modes is an option) the items until Skull is lit, collect the skull and shoot the left orbit to start Doom. During Doom, all major shots are worth 50M, collect all 5 to light a roving Super Jackpot worth 200M. When Doom finishes, work through the remaining Items to get to Crown wizard mode. Repeat this cycle.
From the plunge shoot the right ramp for 5M, and continue to loop this as many times as possible, each additional ramp scores +1M more.
Scavenger Items (14 modes + Crown wizard mode)
Items are shown as inserts on the scroll in the bottom center of the playfield
Pop bumpers move the selected (flashing) item
The Change Item standup target (just to the left of the right ramp entrance) moves the lit arrows to different shots
Initially 3 shots are lit to collect items, after collecting 5 this decreases to 2, and at 10 collects it is only a single lit shot
In single ball play with no mode running, shoot a lit white arrow to collect the current flashing item
Scepter: 5M
Crystal Ball: Right ramp lit for extra ball (10M)
Bell: Pops score 1M each for remainder of ball
Goblet: 10M
🥈Potion: Hurry-up. Collected 3 of them at the left orbit, right ramp, and left ramp
Candelabrum: 15 second timed mode. Left and right ramps score 5M each
Pandora’s Box: 20 second frenzy, all switches score 250K
Stack of Gold: 15M
Jester: 2-ball MB. All 5 major shots score 5M Jackpots
Coat of Arms: 2M to start, then for 20 seconds drop targets on right score 5M
Mirror: any +1 Bonus X becomes +2 Bonus X (Max remains 10X)
Dragon Idol: 15-second timed mode, left ramp scores 5M Jackpots
🥇Skull: 10M points and lights the left orbit to start Doom (2-ball MB). During MB, all major shots score 50M Jackpots. Collect all 5 to light a moving Super Jackpot worth 200M. Double playfield scoring begins until the end of the ball.
Painting: 30-second timed mode. One moving shot is lit for 25M, collecting ends mode.
Crown (wizard mode): This is always the last item (15). 2-ball MB, all switches score 250K, pops worth 1M each, left kickback lit, 10X Bonus X is granted, extra ball is lit, a moving Jackpot worth 100M that can be collected on repeat, hit the moving light at the drops for a special. After playing crown, all items are reset and only a single shot will be lit to collect items for the rest of the game.
Mystery Awards
Spell TRAP by hitting the 4 blue standup targets near the center scoop to light the center scoop for a mystery
In tournament mode this always awards points (500K-10M)
Megamode (2-ball MB)
Starts when first right ramp award is earned (see below), in non-tournament mode can be awarded as a mystery award
Can be started during non-MB modes
During MB, all major shots lit for 25M Jackpots, collect all 5 and a moving Super Jackpot is lit worth 100M
Repeat until back to single ball play
Right Ramp Awards
Every 3 right ramps earns an award in this order:
Start Megamode, +1 Bonus X, Bonus Hold, +1 Bonus X, 5M, Spot Scavenger Item, +1 Bonus X, Light Mystery, +1 Bonus X - then it starts this cycle over again
Castle Drop Targets
Each target scores 100K, clear 5 of these for +1 Bonus X and a bank reset
The bottom two targets open up to the shooter lane, score 3-4M points, and autoplunges the ball
If the auto-plunge works as designed and the ball makes it to the left flipper, anything the right ramp is lit for is granted
Kickback
Lit at the start of the ball, un-lights when used
Relight by completing the standup bank below the upper left flipper
Bonus
10K per switch hit during current ball times Bonus X + 1M per collected item