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JLP Pinball Cards

Mustang

Stern 2014 DMD
Strategy updated: August 30, 2026

Strategy

Work toward Gears MB, and prep N2O double playfield to bring in when MB starts. Leverage the outsized scoring of the RPM target timed mode, which scores are also doubled during N2O. The modes aren't as valuable as MB, so generally skip.

Skill Shot

Hold the left flipper button on the plunge, either full plunge and live catch on the left flipper or soft plunge and trap on the right. The GEARS drop targets will rotate a light in 3 positions, you want to hit the A when lit for an immediate advance of 2 gears (cannot advance past gear 4 this way). Hitting the lights in either the GE or RS position scores 1M. Or shoot the scoop for 2M.

Key Rules

Gears Multiball

  • Shoot the GEARS drop target bank to advance the gear, shown on center playfield inserts

  • Getting to gears 3, 4, 5, and 6 qualify MB at the scoop, you can only play a particular gear MB once per game

    • Meaning subsequent Gear MB must be qualified at a different gear

  • The Super Jackpot value is the sum of the gears from 1 to the gear you are in. (Ex: Gear 4 Super Jackpot is worth 1+2+3+4=10M)

  • Light the Super Jackpot by hitting a drop targets/orbits/captive ball and lit Jackpot shots, collect as a hurry-up at the captive ball

Modes

  • Represented by the two rows of car inserts in the lower center of the playfield

  • Select with flippers before the plunge - by default, the starting mode is 1970 Mach I (a 2-ball MB) - which you may want to skip

  • Modes range from easiest to hardest in a counter clockwise direction starting at the bottom left car, the 1968 Fastback

  • Complete a mode to start a strobing light at left ramp for a mystery award

Burnout Multiball (can be stacked with modes)

  • Hit the captive ball 4 times to light the 180 lights on the placard above the captive ball

  • Once the "0" is lit, the MB is qualified at the scoop, shoot to start

  • During MB, the left ramp, captive ball, and right orbit are lit for Jackpots (200K).

    • 1 of these will light the Find the Girl Jackpot at the captive ball for 10M

    • Or, shoot the left ramp to collect letters in BURNOUT and then the captive ball to score a combo worth 20M

  • This Find the Girl sequence then repeats

N2O 2X Scoring

  • Hit the 3 purple N2O standup targets to light the N2O at the end of the left dead-end lane, collect this for 2X playfield for 20 seconds - can be collected during MB

RPM Targets

  • Complete the three targets to start a timer for shooting that same target bank, each target is worth 2M

    • This also lights the spinner but shooting the RPM bank is more valuable

mustang-pf.jpg playfield
Playfield image by Ken (scottamus)
Backglass image by Wildman