Short plunge and then immediately begin qualifying Spot (play this or time it out). Next start Herman and get the ball locked on the magnet, short plunge and hit the trapped ball to start MB. During MB start Lily (frenzy mode). When out of MB shoot for Raven, once started immediately shoot the Kitty target until playfield is 6X. When back to single ball play, start Grandpa. Then you should be setup to start Munster Madness.
🥇Short plunge to the right flipper and shoot the left ramp
🥈Hold the left flipper, plunge, and shoot the right ramp for Super Sill shot (500K)
🥉(Prem/LE only) Hold the left flipper, plunge, and shoot the scoop to Grandpa's Laboratory, then make the lower playfield saucer. Scores 1M and a mystery if lit.
Family Member Modes
There are five family member modes to play, play them all once to qualify Munster Madness at the scoop
During a mode you may qualify a Super Jackpot which can be collected at the Dragula Lane (left side mid-playfield)
You may also stack Super Jackpots (10 on Pro, 11 on Prem/LE machines)
Base value begins at 350K, increases with every made unlit scoop
You can cancel a collect by holding down the action button after landing in the Dragula Lane
Spot
Shoot left or right ramp when lit with a red lamp to collect a letter in SPOT. Mode begins when all SPOT letters collected
Collecting a letter will briefly raise Spot under the left ramp, hit to score another letter
During the mode hit spot at the Left ramp four times to qualify Super Jackpot
After qualify Super Jackpot, make the left orbit or right ramp to raise Spot again and bash to collect additional points until time expires.
Herman (MB)
Shoot Herman until the hurry-up begins, then quickly shoot Herman to lock in the value and stop the ball on the magnet.
A ball will be feed to the plunger lane, short plunge to the right flipper and hit the trapped ball to begin 3-ball MB.
This is on a timer and failure to hit the trapped ball will begin a 2-ball MB
All major shots are Jackpots, hit Herman to relight them. Hit Herman 3 times to increase Jackpot value
Collect 4 Jackpots to qualify the Super Jackpot
Lily
Spell LILY at the right standup targets to begin frenzy mode
Lily can be stacked with any mode or MB
Hit 100 switches to qualify Super Jackpot
if you don't complete, progress will be held for the next start
Raven (MB)
Complete any other character mode to qualify Raven on the left ramp
Shoot the left ramp 3 times to begin Raven MB, then boost playfield to 6X by hitting the Kitty Target
During MB, left orbit, left ramp, right ramp, and right orbit score Jackpots. Collect 4 to qualify Super Jackpot
Every switch hit moves the hands of the clock and when the hour hand points to a new digit the Jackpot value increases
If you drain to single ball play without qualifying a Super Jackpot, you have 15-seconds to shoot the left ramp to restart MB
Grandpa
Hit enough 12 purple standup targets (chattering teeth) to light the scoop for Enlarging Ray (Pro) or Grandpa's Laboratory (Prem/LE)
Enlarging Ray (Pro): Shots are light white, standup targets are flashing, hit any of them to light a major shot purple for a Jackpot. Collect 4 Jackpots to qualify a Super Jackpot
Grandpa's Laboratory (Prem/LE): Timed mode. Using the 2nd set of flipper buttons to shoot both orbits and the Machine in the lower playfield to start MB. Shoot the ramp to add more time, the saucer to spot an orbit.
During MB, shoot all of the flashing targets for Jackpots and then shoot the Machine to qualify a Super Jackpot
When time expires, the ball will be ejected from the scoop back to the main playfield.
Kitty, Dragula, Zap
Kitty Target: Complete any family member mode to qualify the Kitty target (located between the Herman toy and the Grandpa scoop). Hit the qualified target to increase Playfield X (2X, 3X, 6X) for 1 minute. Hit the target again points and to reset the timer.
Dragula Lane: Shoot the left side mid-playfield lane to collect letters in DRAGULA. Complete all letters for an add-a-ball during MB and in single ball play, it increases Bonus X and boosts a random family member mode scoring.
Zap Meter: Hit any standup to light the action button flash briefly to build up the zap meter. Zap jackpots light at shots you just collected, collect 5 Zap Jackpots to qualify a Super Jackpot
Munster Madness (4-ball wizard mode, Prem/LE has a 5th ball in the lower PF)
Phase 1
Stage 1: Shoot 3 shoots within 15 seconds to each of the features in order: Herman, Raven, and Lilly.
Stage 2: Collect a hurry-up at the scoop, combined score from all made shots in Stage 1.
If there is time left after Stage 2, you begin Stage 1 again now with Spot and Grandpa features added.
Phase 2
Stage 1: Shoot any family member shot until you earn their specific award to advance to Stage 2. Shoot orbits (Eddie) to be able to score Jackpots twice on each shot for Stage 2.
Stage 2: Timed stage. Four major shots light for Jackpot, if you completed Eddie in Stage 1 you can shoot these each twice. When time runs out you return to Stage 1, where you must shoot a different family member
Stage 3: Once all 7 family members have been played in Stages 1 & 2, Stage 3 begins. This is a hurry-up mode where 1 shot is lit at a time to collect all previous collected jackpots plus any made hurry-up. The hurry-up sequence is left ramp, right orbit, right ramp, left orbit. Collect 4 hurry-ups or timer expires to start the entire sequence again at Stage 1.