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Monte Carlo

Gottlieb • 1987 • SS
Strategy updated: September 19, 2026

Progressive Qualifying for Right Ramp: The 40 switch hits required to light the right ramp for 10M is progressive, meaning players share this count and can profit or lose to the work of other players.

Multiball Lock Stealing: Any locked ball in a saucer remains there between players allowing lock stealing.

Strategy

Alley pass to the opposite inlane from either flipper to hit the standup target in the inlanes, building bonus early. After 40 switch hits the right ramp will light for 10M, collect within 5 seconds. After Bonus is maxed at 630K, shoot drop targets to light saucers, then collet saucer to progress MB.

Skill Shot

No skill shot, instead plunge feeds the right flipper quickly, ski pass or otherwise control the feed.

Key Rules

Right Ramp & Bet Pool Bonus

  • The right ramp scores 10M when lit, light by hitting 40 switches.

    • Often this is accomplished by alley passing from either flipper to hit the standup target in the opposite inlane

    • Hitting the standup target scores 15K and advances base bonus by 10K

  • Once the right ramp is lit, you have ~5 seconds to collect

  • Each shot to the right ramp also increases the Bonus by 10K

  • Max Bet Pool Bonus is 630K, you can collect (w/o multiplier) mid-ball by shooting the left ramp when lowered, lower the ramp by making any saucer

  • Bonus is never reset, so the earlier you build this value the better

Roulette Wheel, Drop Targets, & Bonus X

  • There are 10 drop targets across four banks of 2 or 3 targets each

  • An unlit drop target scores 5K points, lit targets score 10K, and flashing targets score 15K and light the corresponding insert number solid

  • Complete any drop bank for +1 BonusX (max: 3X)

  • 1 of the 3 saucers will be lit at random, hitting that will lock the ball, score 10K points, and spin the roulette wheel

    • If the roulette wheel spin lands in a number that is lit (from hitting the drop targets) you collect the entire Bonus times the multiplier (nothing resets on collect)

    • Slingshots and bumpers rotate the bets shown on the inserts at the bottom of the playfield, a roulette spin that lands on a lit bet collects the bet

    • if the result is 0, either the left or right saucer is lit for extra ball (500K)

    • If the result is 00, the top saucer is lit for a special (500K)

  • After spinning the Roulette wheel, the left lamp ramp is lowered for a base bonus collect

Multiball

  • Lock balls in each of the 3 saucers when lit to start MB

  • During MB, playfield X is equal to the number of balls in play

    • The lit right ramp and Bonus collect are not multiplied

  • There are no MB specific scoring features

monte-carlo-pf.jpg playfield
Playfield image by Ken (scottamus)
Backglass image by Wildman