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JLP Pinball Cards

Monopoly

Stern 2001
Strategy updated: June 25th, 2026

Strategy

Work on both advancing around the monopoly board via ramps and Dice Lane and getting to Monopoly MB. Most modes aren’t worth concentrating on and instead keep focusing on MB and board advances, you’ll likely still pick up mode points anyway. The Railroad Ramp is a good option to advance and is repeatable. Light it to work toward Railroad MB by hitting the right orbit. Collect all properties and Land Grab is ready at the Dice Lane.

Skill Shot

Plunge short to water works saucer or to the top right saucer

Ruleset

❗️Game starts all players with 1500 points (Monopoly’s starting money)

Free Parking ramp : side ramp, Railroad ramp : left ramp, Bank ramp : center ramp

There are eight groups of properties, denoted by color, collect them by rolling the dice which moves your marker on the playfield insert monopoly board. Collecting a property from a group lights the group and starts that groups mode. To collect:

  • Shoot the right ramp to light dice lane (to the left of the center ramp), make lane to roll dice and advance on monopoly board. You can also advance on board by making ramps

  • Modes pause during any multiball

  • Purple: Max pop bumper value

  • Cyan: Starts Token Chase, ignore mode and shoot center ramp for MB advance and right ramp and dice lane to move, likely to get Token Chase value anyway

  • Magenta: Starts Free Money which is draingerous, skip shots to the bank and work on MB and moving monopoly piece instead.

  • Orange: Starts Tax Refund, hurry up at Bank Vault, worth shooting early in mode, as value decreases the risk isn’t worth it. Work on MB and board movement instead.

  • Red: Starts Cop Chase, shooting the Cop is dangerous, avoid and work toward MB

  • 🥇Yellow: Starts Utility Overload, from left flipper shoot spinner, from upper right flipper make side ramp.

  • Green: Instantly awards 1M, 2M, or 3M points

  • Blue: lights wither extra ball or special

Monopoly MB: Lock 2 balls via the center ramp, then shoot the right ramp to start.

  • Side ramp is lit for 1M Jackpot, Electric Company for 2M

  • Re-light jackpots by shooting the Railroad (left) ramp

Cash Grab: Spell B A N K to open the center ramp and start 15-second timed mode. All major shots score and increase value. This will run during MB. Hitting the Free Parking target closes the bank vault at center ramp.

Railroad MB: Make left ramp when lit 4 times, then one more to start the MB. Continue to make left ramp during MB.

Land Grab: Wizard mode qualified by collecting all of the properties on the board. Start by shooting the Dice Lane.

  • During mode, all balls sent into play, the Center and Side ramp add houses, Right ramp advances you to new properties. Add as many houses as you can to as many properties as possible.

monopoly.jpeg playfield