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JLP Pinball Cards

Metallica

Stern 2013 DMD ver:1.8 (November 16th, 2018)
Strategy updated: July 11, 2026

Strategy

Begin with shots to Sparky to start MB, hit Pick targets and then collect add-a-ball and 2X playfield scoring at the Snake. Once MB is over, see which items are needed to get qualify Crank It Up or play another MB like Grave Marker MB, again using the Snake to add-a-ball and start double scoring. When all 4 FUEL targets are complete, shoot end-of-lane target to add that 2X multiplier as well.

Skill Shot

Skill Shot: Plunge to the flashing top lane

Super Skill: Hold the left flipper, plunge, and shoot one of the major shots. If you make the shot with the lit red spider it will begin Coffin Hurry-up.

Key Rules

Multiballs

  • Add-a-ball: During any MB, shoot all 4 Pick targets on either side of the left and right ramps to qualify the Snake for an add-a-ball, 2X playfield for 20 seconds, and a 10 second ball save.

Electric Chair MB

  • Shoot up the center to hit Sparky until the 3 white arrows on the playfield are flashing for MB start (10 shots initially)

  • During MB, Both orbits and Sparky are Jackpots and add to Sparky's power meter.

  • When the power meter is full shoot Sparky for a Super JP

  • Collect 7 Super JPs and every orbit, ramp, and Sparky is lit for Super Jackpots for the remainder of this MB and all other Electric Chair MBs played in the game

Grave Marker MB

  • Each shot to the inlane targets between the left orbit and left ramp +BonusX and light a Grave Marker insert at a random shot

  • Knock down all 3 drop targets and then shoot the target at the end of the lane to start MB

  • During MB, all 5 major shots are jackpots and collect a Grave Marker

  • Shooting the target at the end of the Grave Marker lane spots a jackpot

  • Collect all 5 Jackpots for a Super Jackpot at lane target, the ball is held for 20 seconds, shoot Jackpots to increase value and knock the ball from the end of lane magnet to collect

Snake MB (2-ball MB)

  • Any shot with a lit snake insert lights the Snake to collect letters in SNAKE.

  • Once all letters collected, shoot the Snake to start the MB

  • During MB, all major shots and the Snake are lit for Jackpots and add to Snake Combo multiplier (Max 3X)

  • Collect the Super Jackpot by making a Snake combo, left ramp or right orbit followed immediately by shooting the Snake

Casket MB

  • To qualify a Coffin lock you either bash the captive ball (Under the hammer on Prem/LE) or start a Coffin Hurry-up

  • Lock 3 balls by hitting the captive ball at the Coffin shot to start MB

  • During MB, Jackpots can be collected by shooting a shot with a red flashing arrow and then the captive ball

  • Collect 5 JPs to qualify a Super JP on next collection (value is combined total of the 5 JPs already collected)

  • Can be stacked with other MBs and modes. Ideally bring in Seek & Destroy, as the shots needed align well

Coffin Hurry-up

  • Each of the 5 main shots can hold 3 lit inserts:

    • Electric Chair - shoot Sparky

    • Snake - shoot Snake

    • Gravemarker - shoot Gravemarker lane

  • Shoot a main shot to place a lit red spider insert there, now shoot the other shots needed to light all 3 inserts

  • Then shoot that shot to start the hurry-up, the Coffin will begin flashing

  • Shoot the captive ball at the Coffin to collect

Crank It Up Modes

  • Qualified by collecting 12 of each of the items: Eclectic Chair, Grave Markers, Snakes and Coffins

  • Collect items by shooting any shot with the item insert lit or by shooting the feature directly (ex. Sparky for an electric chair)

  • Once all items collected, the scoop is lit to start Crank It Up and Choose 1 of the 4 modes to play

  • During any Crank It Up Mode, collect all four items and the scoop will light to cash out and escape that mode

  • 🥇Fade To Black: All switches build JP value, collect at the flashing shot or eventually given with enough switch hits. Fill the progress bar on the display for completion bonus

  • 🥈For Whom The Bell Tolls: All 5 major shots are lit for Jackpots, shoot all of them 3 times for the completion bonus.

  • Battery: Shoot Sparky on repeat. Each Sparky hit lights an electric chair insert at the other shots, shoot to collect a Jackpot. Hit Sparky 12 times for the completion bonus.

  • Enter Sandman: 3 inserts will be flashing on any of the 5 major shots, shot to collect and lit solid. Shoot a shot with a solid insert for JP (Doubled if 2 solid inserts, Tripled with 3). Light 15 insert for the completion bonus.

FUEL Targets for 2X Playfield

  • Complete the FUEL standups on the left side to qualify 2X Playfield at the dead-end lane behind the standup bank.

metallica-2013-pf.jpg playfield
Playfield image by Ken (scottamus)
Backglass image by HiRez00