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Medieval Madness

Chicago Gaming 2016
Strategy updated: June 25th, 2026

Strategy

Shoot castle over and over, gate and castle destruction give decent value

Ruleset

Features:

  • Ramps - shoot 4 times (25K, increasing by 25K with each completion)

    • Left is Peasant ramp, Right is Damsel ramp

    • Patron of Peasants & Defender of Damsels are awarded after 3 completions

  • Catapult shot - 3 to complete, far left of game - on 3rd, catapult launch awarded

    • Catapult Ace awarded after 3 catapult launches

  • Joust orbits - count together - 3 to complete (50K, 75K, 100K)

    • Joust Champion awarded after 3 joust victories

  • Trolls

    • Pop up targets in middle of PF - hit to collect a troll

    • Master of Trolls is awarded after 10 trolls collected

Castle - six castles to destroy

  • Hit drawbridge to lower it, hit castle gate to break it

  • Scoring starts at 200K, goes up by 200K each castle

  • number of shots needed +1 each completion (starting: 1 draw bridge, 2 gate)

  • Enter the open castle for 2M (4M, 6M, 8M, 10M, 20M)

Castle MB

  • Lock shot is to the left of the castle -  jump shot into a trap door

    • shoot to lock for MB

    • scores super JP during Castle MB

    • scores a double super JP during MB Madness

    • Spots a shot during Royal Madness

MB Madness

  • after any feature is awarded, arrow is lit at scoop to start MB Madness

    • Goal is to stack several feature awards before starting

  • 2, 3, or 4 ball MB depending on how many shots completed before starting

    • JPs are lit at only the shots that were completed

    • JP values increase with number of feature awards stacked

  • Cannot be replayed until after Royal Madness played

Royal Madness - timed mode

  • Collect all 5 features and play MB Madness to light start at scoop (5 lights in front of scoop are flashing)

  • Timer starts at 20 seconds, resets with every shot made

  • Shoot every major shoot twice (awards 200K & 1.5M)

  • Lock shot spots the furthest left needed shot

Castle Hurry-up

  • Castle hurry up begins when a feature has been awarded

  • Value starts at 1M and slowly counts down - allows completing another feature to stack and increase hurry up value

  • Count kept for game duration - EB awarded at 10

Bonus X

  • spell F I R E on in and out lanes, awards +2X

  • After 8 F I R E completions video mode is lit at saucer

medieval-madness.jpeg playfield