Finish a mode or MB to gain an item from Gifts from the Elves, shoot the target at the back of The Shire to select 2X Scoring.
Collect 3 Elf Rings to qualify mode at The Ring, collect 9 Man Rings to qualify Gollum MB at Gollum's Cave. You want to start War of the Ents first by shooting the center ramp to The Ring. Now make Gollum's Cave to bring in the MB.
Shoot the left orbit to begin 2X scoring for 60 seconds. Shoot the lit Palantir to add 30 seconds to 2X timer.
Soft plunge to the flashing ORC lights in plunge lane
Shoot the left, white tower (Orthanc) to the VUK (medium plunge)
Full plunge through the left orbit and then shoot the right orbit (1.25M)
Rings
On the playfield inserts at both left and right ramps, the left inner orbit, and the right outer orbit are lights for Elf, Dwarf, and Man rings.
Each shot will have 1 lit insert, make the shot to collect that ring type.
After collecting a ring, every other shot is hurry-up, lit with red arrows, to collect 2 more of that same ring type
Your collected rings are displayed in the circle playfield art just above the flippers.
Below the entrance to the right orbit is a white Spot Ring target, hit to collect a random ring. This is re-lit via the left orbit and remain so until collected.
Modes
Mode selection is controlled by the flippers and shown by the red lights around The Ring
Qualify a mode by collecting 3 Elf Rings, shoot The Ring via the red center ramp jump to start the mode
🥇War of the Ents: 30-second timed mode. Shoot the Orthanc Tower (left white tower) six times via either outer orbits (750K) or the inner orbit (500K).
🥈Warg Battle: 30-second timed mode. Shoot the lit left ramp to light all 7 major shots to kill Wargs. Make all shots to complete.
Gollum MB (2-ball MB)
To qualify you need to collect 9 Man Rings then shoot the blue Gollum's Cave (just to the left of the right ramp entrance) to start MB.
During MB, every seven seconds playfield scoring alternates from 0.5X (Gollum) to 2X (Smeagol). Which makes the average scoring 1.25X during this MB.
Palantir (white standup target between the center ramp and the VUK)
Light a mystery award here by shooting the left orbit
During MB, this is an add-a-ball
Gifts of the Elves
Complete a mode or MB to be granted an item (flashing inserts near The Shire on the left)
Hitting the white target at the end The Shire lane changes the flashing orbit
To collect the flashing award, shoot the left orbit into the Barad-Dur Tower on the right
Multiballs
Fellowship of the Ring: Collect all flashing white Fellowship characters to qualify MB, start via left orbit.
During MB, shoot the Balrog that blocks The Ring then shoot a ramp to get a character across the bridge, repeat 8 times. Then shoot the Balrog one more time to defeat it and Victory Laps is now qualified.
Two Towers: Spell KEEP via the bottom lanes to qualify, lock three balls via the Sword ramp (right ramp).
During MB, the number of balls in play is a multiplier and hitting Jackpots in quick succession acts as a multiplier (callouts indicate the multiplier value by the number stated ex. "JACKPOT TWO")
All major shots will be lit with a red arrow for Jackpots
Stack with Gollum MB or hit a lit Palantir for add-a-ball and +1X multiplier.
After collecting enough Jackpots the lights will go out and The Ring will be lit for Super Jackpot.
Collecting a Super JP begins a short hurry-up at the inner orbit and Gollum's Cave for additional Super JPs.
Return of the King: Collect 5,000 souls from the Paths of the Dead (upper left playfield) feed by the Orthanc Tower (left white tower). Any white playfield targets advance the value of the Path of the Dead awards, shown by four green lights above the upper playfield (Off = 100 souls, lit = 250, and flashing = 500). Once qualified, either orbit or Gollum's Cave will start the MB
During MB, the four ring collection shots will be lit with 1, 2, 3, or 4 lights, where the number corresponds to the Jackpot multiplier
Collect all four Jackpots to increase the level (7 levels to complete)
Collecting the Jackpots in number of lights order will increase the multipliers for the next level by +1 each. (2 lights will now be worth a triple Jackpot)
Victory Laps: During Victory Laps, all 7 major shots are lit red for laps. Relight the shots via The Ring. Collect all 7 before shooting The Ring increases the values for the next set. This mode ends when draining down to 1 ball.