Lock stealing: Balls locked in the upper saucers carry over from player to player and game to game.
Drop targets build base bonus, rollover lanes light u-turn lane for Bonus X. Since Bonus and Bonus X carry over, build base early in the game.
Bonus X
Light all 4 rollover lanes yellow to qualify u-turn lane for Bonus X
2 inlanes at the bottom of the playfield
2 lanes that run under the upper playfield flippers
Completing any drop target bank will spot one of these lanes
Bonus X carries over from ball to ball unless you have it at 5X (max) it will reset to 2X on the next ball
Also getting to 5X lights once a center target in one of the drop banks for a red special (100K)
Drop Banks
There are 3 banks labelled 1, 2, and 3 from top to bottom
Completing a bank will spot a rollover lane for progress toward Bonus X
Each drop target adds to base bonus, which carries over ball-to-ball
One of the banks will be lit green, completing this bank will spot one of 9 standup targets around the playfield
Completing the banks in order in a single ball will qualify an extra ball (100K) at a center target in one of the banks
Completing the banks in order twice in a single ball will award a green special (100K)
Multiball
Lock balls in one or both saucers in the upper PF
Complete all 9 standup targets to release any locked balls for MB
The u-turn lane will be lit blue at the start of MB for a playfield multiplier
Each pass through the lane is +1 playfield X
The multiplier remains in effect when MB ends for the remainder of this ball