Start with Communication Breakdown, a shorter song with a guitar solo. Stack Tour mode with Zeppelin MB. Make combos and cash in the multiplier by finishing on a target bank. Use the upper flipper shot to boost features.
Select a song before the plunge, dictates which shots are needed during that Song Mode. Then plunge to the lit roving LED target to score 500K
Combos
End combos by hitting any target bank which assigns it to a band member and increases that banks multiplier
Use a flashing green action button to spot the assignment step
When all 4 target banks have been completed, a hurry-up starts at the Icarus target for the product of all 4 banks with their multipliers
Song Modes
Choose a song before the plunge, shoot the yellow lit shots during the song to complete.
Collect 5 gold records during the song by shooting the lit shot that corresponds to the section of the song that is playing.
During a guitar solo the center ramp remains lit
Change to a new song once 5 gold records are collected by shooting the right orbit
Tour Modes
Shoot the left scoop when lit green to choose a tour to play (can be re-qualified via the right ramp)
Start with USA 1975 tour to begin with ramps
Each tour has a series of 4 objectives to complete denoted by flashing green shots
Upon completing all of the, shoot the left scoop to start a tour MB
Hit the Icarus target 3 times for an add-a-ball
Zeppelin Multiball
Locks lit at game start, if in competition setting complete the ROCK targets on the right to qualify locks
Shoot the left ramp 3 times to lock balls and start MB
During MB, shoot red arrows for Jackpot. Collecting a Jackpot lights a flashing shot for a 10-second timed Double Jackpot
Collect all 4 Jackpots to light Super Jackpot at both the left scoop and upper flipper shot (worth 2X value)
Complete LED, ZEP, and ROCK banks when Super Jackpot lit for +1 multiplier (Max: 4X)
Hit the Icarus target 3 times for an add-a-ball
Electric Magic Multiball (Premium and LE only)
Complete both LED and ZEP target banks and make a lit shot to raise a center playfield spinner
Rip the spinner to charge it, when fully charged MB will start
Zeppelin Awards
Every upper right flipper shot grants a Zeppelin award
Super Spinner, Super Pops, Super Slings, Super Ramps
You can collect them again and collecting 8 will lights left scoop for extra ball (10M)
Action Button
Flashing green:
Band Boost that can be used to award 5X the current combo value, can be stacked up to 5
In MB, it spots a hit to the Icarus target
Flashing red:
Super Band Boost that can be used to award 10X the current combo value
In MB, it instantly adds-a-ball
Bonus
Base bonus increases by combos made and collected records
Bonus X is increased every time ROLL is completed via the bottom lanes (Max: 50X)