A great ball 1 pays dividends for the rest of the game.
Hit the captive ball a few times to boost the spinner value, when you have an active Playfield Multiplier, shoot the spinner. Complete drop targets to increase bonus and expose the Joker standup behind them, complete the standup to begin a playfield multiplier. If you can make both star standup targets, do this once the drop are completed, and before you hit all Joker targets, for a 10X Playfield multiplier.
Captive Ball & Spinner
Each hit the the captive ball that hits the end of lane target increase the spinner value by 2K (max: 10K)
Spinner value is held from ball-to-ball, so best to hit this early on ball 1
POKER Letters
Collect POKER letters from the top lanes and inlanes, rotate lit lanes with the right flipper
Each letter scores 3K
Collecting all letters awards +1 Bonus X (Max: 5X) which carries between balls
Cards, Suits, & Jokers
There are 4 arrows on the left side of the center playfield inserts, a light rotates between them until the first switch is hit to lock in the suit
Once locked in, a suit can be changed by making an inlane or by hitting one of the "2" standup targets on either side of the playfield - suits with all 5 insets lit will be skipped
The center drop target bank targets from left-to-right are: A-K-Q-J-10, hitting any target scores 3K and lights the corresponding insert for the target in the lit suit row
Each lit insert awards 5K as end-of-ball bonus, light the entire grid for +100K super bonus
The super bonus can be completed multiple times (max 400K)
An extra ball is awarded each time you light four-of-a-kind (same card in all four suits) three times
Once all 5 targets in the drop bank are down, shoot all 4 Joker standup targets to reset the bank once all 5 drops are down
Additionally, completing the Jokers awards +1 Playfield X (Max: 3X), additional completions awards a special
Countdown
Hit both star standup targets on either side of the playfield to start a 20 seconds timer
During the timer, any drop targets hit will light the inserts of 2 random suits
if all drop targets are down when Countdown begins, a 10X Playfield X begins the 20 seconds
Other Scoring Features
Making the left orbit scores the lit value and increases the value by 10K (max: 130K)
When the orbit is collected at 70K it will also award a special
Hit all three flashing "2" standup targets to open the right outlane gate for a single use
Each playing card lit over the course of the game is worth 5K in base bonus (Max: 495K)
Bonus X and collected cards carry over ball-to-ball