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JLP Pinball Cards

Jungle Lord

Williams 1981 SS
Strategy updated: July 8, 2026

Strategy

Concentrate on Double Trouble, best scoring feature and least risk

Key Rules

Complete 1 2 3 4 5 stand-ups and in-lanes for 2X playfield

Double Trouble

  • The goal is to complete 5 sets of drop targets on the upper playfield to start Double Trouble

    • Set 1 requires a single target hit, set 2 requires 2 targets, etc...

    • All hit targets score 10K

    • Progression is carried from ball to ball

  • Once started, a random single target will be raised for 10K and starts a timer, shoot the next raised target within time to double the value, continuing in this fashion until the 5th target is worth 160K

Multiball

  • Spell L O R D via pachinko area (upper PF) to light MB

  • Catch the ball in either upper PF saucer to fire mini ball in pachinko

  • Once L O R D is lit start MB by hitting either upper PF saucer

  • During MB, spell L O R D again within 35 seconds for Jackpot

  • MB is a 35 sec timed mode to try to hit as many drop targets as possible

Hit a drop target to start a hurry up to complete the bank to spot a L O R D letter

  • Also adds 5K to end of ball bonus

Either inlane rollover lights bonus X shot at center lane (green light)

Magna-save buttons on cabinet - can stack up to 5 magna-saves per side

  • Number of manga saves show by 5 red light inserts on lower PF

  • Left drop target bank awards left magna-save

  • Right drop target bank awards right magna-save

Lower loop if started from left turns on ball save

Lower loop if started from right adds to bonus X

jungle-lord.jpg playfield