Two main scoring features: MB and Double Trouble
Complete 1 2 3 4 5 stand-ups and in-lanes to double score playfield
Spell L O R D via pachinko area (upper PF) to light MB
Catch the ball in either upper PF saucer to fire mini ball in pachinko
Once L O R D is lit start MB by hitting either upper PF saucer
Spell L O R D again within 35 seconds
MB is a 35 sec timed mode to try to hit as many drop targets as possible
Hit a drop target to start a hurry up to complete the bank to spot a L O R D letter
Also adds 5K to end of ball bonus
Double Trouble: complete upper PF drop targets 5 times
Carries over to remaining balls
Hit single raised drop target on upper PF scores 10K, raises another target, target scoring doubles
Either inlane rollover lights bonus X shot at center lane (green light)
Magna-save buttons on cabinet - can stack up to 5 magna-saves per side
Number of manga saves show by 5 red light inserts on lower PF
Left drop target bank awards left magna-save
Right drop target bank awards right magna-save
Lower loop if started from left turns on ball save
Lower loop if started from right adds to bonus X