Concentrate on Double Trouble, best scoring feature and least risk
Complete 1 2 3 4 5 stand-ups and in-lanes for 2X playfield
Double Trouble
The goal is to complete 5 sets of drop targets on the upper playfield to start Double Trouble
Set 1 requires a single target hit, set 2 requires 2 targets, etc...
All hit targets score 10K
Progression is carried from ball to ball
Once started, a random single target will be raised for 10K and starts a timer, shoot the next raised target within time to double the value, continuing in this fashion until the 5th target is worth 160K
Multiball
Spell L O R D via pachinko area (upper PF) to light MB
Catch the ball in either upper PF saucer to fire mini ball in pachinko
Once L O R D is lit start MB by hitting either upper PF saucer
During MB, spell L O R D again within 35 seconds for Jackpot
MB is a 35 sec timed mode to try to hit as many drop targets as possible
Hit a drop target to start a hurry up to complete the bank to spot a L O R D letter
Also adds 5K to end of ball bonus
Either inlane rollover lights bonus X shot at center lane (green light)
Magna-save buttons on cabinet - can stack up to 5 magna-saves per side
Number of manga saves show by 5 red light inserts on lower PF
Left drop target bank awards left magna-save
Right drop target bank awards right magna-save
Lower loop if started from left turns on ball save
Lower loop if started from right adds to bonus X