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JLP Pinball Cards

Johnny Mnemonic

Williams 1995
Strategy updated: June 23rd, 2026

Skill Shot

Standard top lane lit, change with flippers, hit lit lane - awards 25M x # of skill shots made + 5 GB

Ruleset

Mode start is lit at the center VUK at the start of the game and relights after either locking a ball

  • Shoot saucer (Crazy Bob's) to relight mode shot

  • Completing a mode lights Crazy Bob's for 100M X the number of items obtained

Five modes

  1. Upload: Make both ramps and both orbits once to complete

  2. Access Code 1 (Captain Courageous): Make sequence: Left ramp, right orbit, right ramp, left orbit, crazy Bob's.

  3. 🥇 Access Code 2 (Riot): Bumper mode - all spinners and right orbit shot feed bumpers, score 5M. Make 4 shots to complete. Best mode as it adds to bonus X by completing  lanes during mode.

  4. Download: Make 6 shots to left orbit

  5. 🥈NAS Cure: 4 shots to the VUK, sends ball to bumpers, second best mode to help with bonus X.

Left inlane lights the right ramp and ⭐️right orbit for throwing spikes the lit award in the sequence.

  • Award sequence: gigabytes (10 GB) - big points (100M) - light spinner millions - quick multiball - hold bonus - light extra ball.

  • ⭐️ Spinner millions is 10M per spin, awarded during end-of-ball bonus (DON'T TILT)

  • Quick MB - hit both ramps for 50M, repeat

Complete the lit ramp three times start yakuza strike. During yakuza

strike, all shots are lit to score hurry-up values starting at 60M decreasing to 25M.

Cyberspace MB - shoot spinner or right orbit for first lock, relight lock at Crazy Bob's saucer

  • JP locations are determined by where the balls are placed on the grid

Best to backhand the left ramp

johnny-mnemonic.jpeg playfield