Early strat: Stack mode and MB. Get a ball in left eject to advance qualifying Jetpack MB. Start Villain or Henchman mode on bottom right or middle right ramp. Start Jetpack MB on left orbit. Hit center loop (Bird One lock shot) or use Smart Missile to lock in jackpot value.
⭐️ Hold left flipper on plunge to go for skill shots lit purple awards points and a Smart Missile
Also can plunge to lit top lane, does not award Smart Missile on completion
Modes (24 in total)
Right ramp - villain modes
Side ramp - Henchman modes
Right Eject - Q Branch, under the car toy
Goldfinger target - yellow target in center right of PF during SPECTRE modes
Smart Missiles - critical part of the game - spot the most valuable shot
Can stack up to 4
Awarded on purple skill shots
Awarded on finishing henchman or villain modes
Awarded with the martini shot (up the middle right ramp and down the bottom right ramp)
Lights action button blue, activate with short press
Jetpack MB
Qualify with left reverse eject scoop (below left upper flipper) to light left orbit inserts, when all three are lit MB is ready to start
Shoot left orbit to start MB
Once running, lock in jackpot value with a center orbit shot (Bird One MB lock shot) - do as quickly as possible, or use Smart Missile (action button) to spot the shot and lock in value
After collecting enough JPs, Double jackpot is lit at left orbit
Super JP and Add-a-Ball
On Pro mode: super JP is a roving shot
On Premium: time a shot at the Dragon Tank (yellow upper center of PF) when the captured ball is over the target
Bird One MB
Hit three drop targets in front of the missile to light lock shot at center orbit
Lock 3 balls to start MB
At start of MB, timed middle ramp shot 3 times to get MB extender, can use Smart Missile here to spot this shot too
All green shots are JPs - compete all to relight at Double JP value
When the rocket is surrounded by red swirling inserts, rocket is lit for Super JP
Bond, James Bond MB
Play at least one villain and henchman mode, start Jetpack and Bird One MBs to qualify
Bond Women - Playfield multipliers
Qualify with repeated playfield shots, color coordinated shot with each Bond girl, once blinking it is qualified
Collect the blinking inserts one at a time by shooting the side inner loop, turning the Bond girl insert solid
Solid lit Bond girls go away on ball drain
Action button turns pink, indicating multiplier is ready to activate. Each Bond girls adds +1 PF X (max 7X)
Action Button uses
Blue: Smart Missile ready (short press)
Pink: Playfield X ready (short press)
If both blue and pink uses are available, cycle with left flipper
Yellow: Add-a-ball during multiball (long press)
Green: Swipes a ball lock from Bird One and adds to Jetpack MB (long press)