Hero Image
JLP Pinball Cards

James Bond 007

Stern 2022
Strategy updated: June 23rd, 2026

Strategy

Early strat: Stack mode and MB. Get a ball in left eject to advance qualifying Jetpack MB. Start Villain or Henchman mode on bottom right or middle right ramp. Start Jetpack MB on left orbit. Hit center loop (Bird One lock shot) or use Smart Missile to lock in jackpot value.

Skill Shot

⭐️ Hold left flipper on plunge to go for skill shots lit purple awards points and a Smart Missile

Also can plunge to lit top lane, does not award Smart Missile on completion

Ruleset

Modes (24 in total)

  • Right ramp - villain modes

  • Side ramp - Henchman modes

  • Right Eject - Q Branch, under the car toy

  • Goldfinger target - yellow target in center right  of PF during SPECTRE modes

Smart Missiles - critical part of the game - spot the most valuable shot

  • Can stack up to 4

  • Awarded on purple skill shots

  • Awarded on finishing henchman or villain modes

  • Awarded with the martini shot (up the middle right ramp and down the bottom right ramp)

  • Lights action button blue, activate with short press

Jetpack MB

  • Qualify with left reverse eject scoop (below left upper flipper) to light left orbit inserts, when all three are lit MB is ready to start

  • Shoot left orbit to start MB

  • Once running, lock in jackpot value with a center orbit shot (Bird One MB lock shot) - do as quickly as possible, or use Smart Missile (action button) to spot the shot and lock in value

  • After collecting enough JPs, Double jackpot is lit at left orbit

  • Super JP and Add-a-Ball

    • On Pro mode: super JP is a roving shot

    • On Premium: time a shot at the Dragon Tank (yellow upper center of PF) when the captured ball is over the target

Bird One MB

  • Hit three drop targets in front of the missile to light lock shot at center orbit

  • Lock 3 balls to start MB

  • At start of MB, timed middle ramp shot 3 times to get MB extender, can use Smart Missile here to spot this shot too

  • All green shots are JPs - compete all to relight at Double JP value

  • When the rocket is surrounded by red swirling inserts, rocket is lit for Super JP

Bond, James Bond MB

  • Play at least one villain and henchman mode, start Jetpack and Bird One MBs to qualify

Bond Women - Playfield multipliers

  • Qualify with repeated playfield shots, color coordinated shot with each Bond girl, once blinking it is qualified

  • Collect the blinking inserts one at a time by shooting the side inner loop, turning the Bond girl insert solid

    • Solid lit Bond girls go away on ball drain

    • Action button turns pink, indicating multiplier is ready to activate. Each Bond girls adds +1 PF X (max 7X)

Action Button uses

  • Blue: Smart Missile ready (short press)

  • Pink: Playfield X ready (short press)

  • If both blue and pink uses are available, cycle with left flipper

  • Yellow: Add-a-ball during multiball (long press)

  • Green: Swipes a ball lock from Bird One and adds to Jetpack MB (long press)

bond.jpeg playfield