Hit left drop targets on plunge
Super skill - hold left flipper on plunge and then shoot Eddie ramp with top flipper
Completing drop target bank 3 times lights locks at orbits for trooper MB
complete drops bank again for a shot at the jump ramp, awards 1-3 JPs and adds a ball
All major shots are JPs
Spell M U M M Y by hitting the captive ball. spell again to start MB
Hit switches until light lit at captive ball for JP
Hitting all orange targets on PF will light a 2X PF, start by rolling over lit lane
During PF multiplier orange shots extend time
ORB shot on left of PF ideally done from left backhand
Eddie letter advance by hitting any white target, then start a mode with the center shot
Aces High - 2 ball MB - 3 phases
Phase 1 Fighters: Shoot 4 JP shots anywhere
Phase 2 Bombers: ramp shot then center jump shot for a JP (closer to bullseye 1-3X value), complete with 2 bombers destroyed
Phase 3 Ace: Just like phase 2 but with a roving shot as first shot
Clear 3 bank drop target and hit ORB for add-a-ball
Fear of the Dark - shot any flashing purple shot to light a spinner, then rip spinner
After you rip a spinner, shooting right ramp doubles the next spinner value
Left spinner is always worth 2X
Repeat 3 times to finish mode
Rime of the Ancient Mariner - 2 ball MB - Shoot jump ramp for a hurry up and establish JP value
Shoot lit JP shots to move the lights toward the center for Super JP at jump ramp
Timed, so lights move away from center if not hit quickly
Add-a-ball at ORB after completing drop target bank
Finish mode with 2 super JPs collected
Hallowed be thy Name - Follow the sequence of shots, hit any orange shot to start
Then it's captive ball, orange arrow, clear 3-bank drops, orange arrow, jump ramp
Flight of Icarus - alternate the ramps, combos add 1X for each consecutive shot
After 20M collect, center ramp lights for "escape" - must hit to get mode credit