If you can loop the left orbit to the Turbo lock shot, do so. WIll advance toward Victory Lap by gaining positions from the orbit. Ideal stack is to begin 3X Playfield with Victory Laps or MB.
After plunge shoot the left ramp for a 5M point skill shot, or ski pass to the left flipper and shoot the right ramp to start Go For The Pole mode if it hasn’t been played yet. On ball 1, no reason not to try for the right ramp.
Speedway Modes
To start a mode, shoot the left orbit to qualify flashing mode on playfield.
Start the mode by making the saucer via the right orbit, this approach allows for mode stacking. Modes can also start via the center saucer, but cannot be stacked this way.
Go For The Pole: 20-second timed mode, make the right ramp 4 times. Launch button will spot a shot one-time.
Quick Pit: Begins Pit Stop MB
Jets Give Neat Stuff: Secret mode started at the center saucer when Quick Pit is flashing. Shoot to bumpers for 1 time awards of laps, positions, or points.
3X Playfield: Best to stack with MB or Victory Laps
Gasoline Alley: 5 shots to the right orbit in 30 seconds - the 3rd orbit will reward you 15 position gains toward Victory Laps
Wrong Turn: Frenzy mode, shoot the center saucer, will increase the value of switches and eject the ball into the pops.
Light Extra Ball: Collect at the center saucer
Caution: Video mode. Using flipper buttons, collect the squares with numbers for points and dodge the debris (1M)
Super Start Ups:
Dueling Drivers: Within 30 seconds, shoot both orbits and ramps once each. Launch button will spot a shot one-time.
Super Jets: Collect 30 pop bumper hits before the ball ends for 30M
Turbo Boost: 2-ball MB. Jackpot at the turbo lock shot, left ramp increase Jackpot by 10M for 10 seconds
🔒Checkered Flag: available after other 11 modes played. Lights Victory Lap at the center saucer and unlights all of the modes to be played again.
Multiball (3-ball MB)
Left orbit lights lock at the turbo, shoot from the upper right flipper.
Looping the left orbit to lock shot is very valuable and should be done if possible
Make 2 locks to start MB
Both ramps are lit for Jackpot, after collecting 1 the Jackpot alternates ramps for rest of MB
In single ball play, shooting the center saucer or Turbo shot when lock isn’t lit increases Jackpot value
Shooting the lock shot during MB will hold a ball for 20 seconds and increase Jackpots by 10M
If 2 balls in play, locking both will add-a-ball
Locking 3 balls will add-a-ball and score a 60M Super Jackpot
Locking 4 balls will also score a 60M Super Jackpot
Pit Stop Multiball
Complete the top lanes to spell PIT and qualify MB at the right ramp, ball will be held.
With 2nd ball, shoot the right ramp as quickly as possible to ensure all ramps and orbits are lit for Jackpots.
Collect all lit Jackpots to reset shots for additional Jackpots
You may elect to let Pit Stop time out at the start, as after 25 seconds only the left orbit is lit for Jackpots, loop this repeatedly.
Positions
You start in 28th position
Shooting either ramp or an unlit left orbit lights the left orbit for a +1 position award
Jets Give Neat Stuff and the 3rd award from Gasoline Alley grant positions.
When you get to 1st place, the center saucer will be lit for Victory Laps
Laps
Any major shot awards a lap (left ramp awards 2), as well as other awards provide laps
Collect 200 laps to qualify Victory Laps at the center saucer
Light-up Targets
There are 3 light-up targets on the playfield
Hit each target 4 times to complete and advance the Wave level
Completing wave 6 will qualify Victory Laps at the center saucer
Victory Laps
Qualified by 200 laps, reaching 1st place, playing all modes, or completing the 6th wave of the light-up targets
Change Setup
a choose your own “mystery” award, granted from the right orbit
Qualify the feature by hitting the blue standup target on the left side of the left ramp
Always choose 15M or 20M points if available