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JLP Pinball Cards

Indianapolis 500

Bally 1995 DMD
Strategy updated: July 9, 2026

Strategy

If you can loop the left orbit to the Turbo lock shot, do so. WIll advance toward Victory Lap by gaining positions from the orbit. Ideal stack is to begin 3X Playfield with Victory Laps or MB.

Skill Shot

After plunge shoot the left ramp for a 5M point skill shot, or ski pass to the left flipper and shoot the right ramp to start Go For The Pole mode if it hasn’t been played yet. On ball 1, no reason not to try for the right ramp.

Key Rules

Speedway Modes

  • To start a mode, shoot the left orbit to qualify flashing mode on playfield.

  • Start the mode by making the saucer via the right orbit, this approach allows for mode stacking. Modes can also start via the center saucer, but cannot be stacked this way.

  • Go For The Pole: 20-second timed mode, make the right ramp 4 times. Launch button will spot a shot one-time.

  • Quick Pit: Begins Pit Stop MB

  • Jets Give Neat Stuff: Secret mode started at the center saucer when Quick Pit is flashing. Shoot to bumpers for 1 time awards of laps, positions, or points.

  • 3X Playfield: Best to stack with MB or Victory Laps

  • Gasoline Alley: 5 shots to the right orbit in 30 seconds - the 3rd orbit will reward you 15 position gains toward Victory Laps

  • Wrong Turn: Frenzy mode, shoot the center saucer, will increase the value of switches and eject the ball into the pops.

  • Light Extra Ball: Collect at the center saucer

  • Caution: Video mode. Using flipper buttons, collect the squares with numbers for points and dodge the debris (1M)

  • Super Start Ups:

  • Dueling Drivers: Within 30 seconds, shoot both orbits and ramps once each. Launch button will spot a shot one-time.

  • Super Jets: Collect 30 pop bumper hits before the ball ends for 30M

  • Turbo Boost: 2-ball MB. Jackpot at the turbo lock shot, left ramp increase Jackpot by 10M for 10 seconds

  • 🔒Checkered Flag: available after other 11 modes played. Lights Victory Lap at the center saucer and unlights all of the modes to be played again.

Multiball (3-ball MB)

  • Left orbit lights lock at the turbo, shoot from the upper right flipper.

  • Looping the left orbit to lock shot is very valuable and should be done if possible

  • Make 2 locks to start MB

  • Both ramps are lit for Jackpot, after collecting 1 the Jackpot alternates ramps for rest of MB

  • In single ball play, shooting the center saucer or Turbo shot when lock isn’t lit increases Jackpot value

  • Shooting the lock shot during MB will hold a ball for 20 seconds and increase Jackpots by 10M

  • If 2 balls in play, locking both will add-a-ball

  • Locking 3 balls will add-a-ball and score a 60M Super Jackpot

  • Locking 4 balls will also score a 60M Super Jackpot

Pit Stop Multiball

  • Complete the top lanes to spell PIT and qualify MB at the right ramp, ball will be held.

  • With 2nd ball, shoot the right ramp as quickly as possible to ensure all ramps and orbits are lit for Jackpots.

  • Collect all lit Jackpots to reset shots for additional Jackpots

  • You may elect to let Pit Stop time out at the start, as after 25 seconds only the left orbit is lit for Jackpots, loop this repeatedly.

Positions

  • You start in 28th position

  • Shooting either ramp or an unlit left orbit lights the left orbit for a +1 position award

  • Jets Give Neat Stuff and the 3rd award from Gasoline Alley grant positions.

  • When you get to 1st place, the center saucer will be lit for Victory Laps

Laps

  • Any major shot awards a lap (left ramp awards 2), as well as other awards provide laps

  • Collect 200 laps to qualify Victory Laps at the center saucer

Light-up Targets

  • There are 3 light-up targets on the playfield

  • Hit each target 4 times to complete and advance the Wave level

  • Completing wave 6 will qualify Victory Laps at the center saucer

Victory Laps

  • Qualified by 200 laps, reaching 1st place, playing all modes, or completing the 6th wave of the light-up targets

Change Setup

  • a choose your own “mystery” award, granted from the right orbit

  • Qualify the feature by hitting the blue standup target on the left side of the left ramp

  • Always choose 15M or 20M points if available

52768331515_78d0fcf464_k.jpg playfield
Playfield image by Ken (scottamus)