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JLP Pinball Cards

Hoops

Gottlieb 1991 SS
Strategy updated: August 20, 2026

Strategy

Ideally stack Hang Time and MB. Shoot the right orbit to get back up time to start Hang Time and qualify saucer locks. During both, rip the spinner. If only in MB, concentrate on re-locking all balls in saucers within 10 seconds to score a Super Slam. Every right inlane will light the captive ball briefly to collect the full value of Hang Time, otherwise it is only collected at the end of the ball.

Skill Shot

Plunge to the top lit lane for 5K, 1 basket, and quality one of two saucer locks.

Key Rules

Multiball

  • For the first MB of any ball, the top lit lane will light both left and center saucers for a lock, lock in either to start a 2-ball MB

  • For subsequent MBs on that ball, a lit lane will light one of the same saucers for a lock

    • Lock a ball in both to start 3-ball MB

  • During MB, re-lock all balls in the saucers within 10 seconds of each other to score a Super Slam

    • A Super Slam asks the player to choose between baskets and points, take the points

      • 2-ball: 20 baskets or 1M points

      • 3-ball: 50 baskets or 3M points

  • There is no ball save during MB

Hang Time

  • At the end of the plunge lane, right above the left top lane, is the Hang Time standup target. Hit when lit to start Hang Time.

  • Hang Time value is awarded at the end of the ball as a bonus. Additionally, rolling through the right inlane will light the captive ball briefly for a collect.

  • For 20-seconds all pops and spinner rips add to end-of-ball bonus

    • 1st pop 10K, subsequent pops +1K

    • Spinner 10K/spin

  • The 2 standup targets near the pops will pause the hang time countdown for 5 seconds

  • Relight the Hang Time target via the left inlane to qualify the hurry-up again

Other Important Features

  • Collect baskets from various targets, each of these are worth 10K at the end of the last ball

hoops-pf.jpg playfield
Playfield image by Ken (scottamus)
Backglass image by marcobus2005