Ideally stack Hang Time and MB. Shoot the right orbit to get back up time to start Hang Time and qualify saucer locks. During both, rip the spinner. If only in MB, concentrate on re-locking all balls in saucers within 10 seconds to score a Super Slam. Every right inlane will light the captive ball briefly to collect the full value of Hang Time, otherwise it is only collected at the end of the ball.
Plunge to the top lit lane for 5K, 1 basket, and quality one of two saucer locks.
Multiball
For the first MB of any ball, the top lit lane will light both left and center saucers for a lock, lock in either to start a 2-ball MB
For subsequent MBs on that ball, a lit lane will light one of the same saucers for a lock
Lock a ball in both to start 3-ball MB
During MB, re-lock all balls in the saucers within 10 seconds of each other to score a Super Slam
A Super Slam asks the player to choose between baskets and points, take the points
2-ball: 20 baskets or 1M points
3-ball: 50 baskets or 3M points
There is no ball save during MB
Hang Time
At the end of the plunge lane, right above the left top lane, is the Hang Time standup target. Hit when lit to start Hang Time.
Hang Time value is awarded at the end of the ball as a bonus. Additionally, rolling through the right inlane will light the captive ball briefly for a collect.
For 20-seconds all pops and spinner rips add to end-of-ball bonus
1st pop 10K, subsequent pops +1K
Spinner 10K/spin
The 2 standup targets near the pops will pause the hang time countdown for 5 seconds
Relight the Hang Time target via the left inlane to qualify the hurry-up again
Other Important Features
Collect baskets from various targets, each of these are worth 10K at the end of the last ball