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JLP Pinball Cards

Haunted House

Gottlieb 1982 SS
Strategy updated: August 8, 2026

Additional Flipper Buttons: The main playfield flippers are controlled by the first set of flipper buttons, closest to the front of the machine. The upper and lower flippers are controlled by the second button on each side.

Strategy

Keep the ball in either the upper or lower playfields and shoot drops and standup targets there. The lower playfield drop bank has more valuable rewards and is easier than the upper playfields bank to complete.

Skill Shot

On the plunge the ball will land in one of the 3 holes on the left of the playfield:

  • The left most hole drops the ball to the lower playfield

  • The center hole kicks the ball toward the bottom of the main playfield

  • The right hole klicks the ball toward the upper playfield

Key Rules

Three Playfields

  • To access the upper playfield shoot the right ramp or land in the right most hole in the upper left of the main playfield

  • Access the lower playfield in four ways:

    1. shoot the left most hole in the upper left of the playfield

    2. exit the upper playfield through the small hole on the bottom left of the upper playfield

    3. shoot the Secret Passage (the middle standup target in the center of the playfield)

    4. when the Trap Door (mini-orbit under the right ramp) is lit, shoot this slowly to have the ball fall into a hidden hole under the ramp

  • Hit 11 switches on the upper playfield to start double scoring on the lower playfield, and vice versa

  • Completing the lower drop target bank twice starts double scoring on the main playfield

  • Each time you make either the upper or lower playfield and hit atleast 1 switch you will be awarded +1 Bonus X (MaxL 5X)

Drop and Standup Targets

  • The values of the drop targets on the upper and lower playfields are 3K for every downed target

  • Each completion of the upper drop bank lights one of the upper standup targets, increasing its value to 3K and lights extra ball at the right kicker

  • Complete the upper playfield drop targets 3 times to light the center lane in the lower playfield for 5K and a special (50K)

  • Completing the lower drop bank lights the main playfield extra ball and the lower left standup targets for 1K and bonus advance

  • Completing the lower drop bank twice begins double scoring on the main playfield, lights lower playfield right standup targets for bonus advance and 1K, lights the upper playfield drop targets for a special (50K)

  • The 1-2-3-4-5 standup targets on the main playfield are worth 500 when unlight, 5K when lit, and 10K when flashing.

    • Hit a lit target to make the next one in the sequence begin flashing

38527324460_3f474e4701_k.jpg playfield
Playfield image by Ken (scottamus)
Backglass image by Ken (scottamus)