Choose Quill's Quest before plunge, shoot yellow shots to complete while qualifying Groot and Orb MB. Proceed to Sibling Rivalry or Knowhere, if in MB start Yuma Arrow and allow ball saves to launch into pops. Complete 4 modes to light Cherry Bomb MB at right scoop
❗️Make modes not multiballs for points, half of points from a finished mode go to bonus and carry over
Start with Quill’s Quest - 2 ball MB mode
Meta strat: Trap both balls and time out Quill's Quest, then use 2 balls to bang away on Groot MB
Can also start with Sibling Rivalry or Knowhere modes
❗️Yuma Arrow with MB, let 2 balls drain to feed to pops to complete mode
Groot MB
hitting Groot to open mouth to qualify lock at same shot, lock 3 balls to start MB
Completed mode shot during Groot MB is 5X
Orb MB
Start orb MB by hitting drop target then hit standup behind it to collect an orb. 3 collects starts MB. Hit orb target again to add 3rd ball
During MB, use time to pick off Hydron enforcer shots (5 yellow lamps around the PF - awards 3 smart bombs (spot a shot), use during modes not Groot MB
Shoot orb shoot then ramp shot while in MB
During either above MB, mystery award at the scoop is an add-a-ball
Completing 5 orange rollovers (2 upper lanes, 2 left inlanes, 1 right inlane) will flash green X lights for double value shot.
Light outline ball save by hitting standup targets on the sides of Groot
Modes
Mode timer and mode progress shown in top left corner of display
After completing a mode, start next mode at scoop on right
Left orbit is worth a completed shot, making combs is 2X shot value
Mode timer continuously runs, skip videos and animation
Choose short duration modes when hadron is lit (shown in upper left corner of display)
Starting 3 modes lights EB at scoop
🥇 Quill's Quest (apricot)- 2 ball MB - shoot any lit arrow, flashing worth more
Sibling Rivalry (green): 10 ramps to complete, if completed shoot right ramp to collect all the points again
Knowehere (red) - make 8 ramps or orbits, orbits worth more
Pod Chase (blue): make 10 lit ramps to complete - shoot scoop for upgrade
Sanctuary (yellow): shoot lit standup, left orbit lights next target - has to be completed all in one attempt
Yaka Arrow (white): shoot for pops, every 10 spots a shot - if in MB, let balls drain to get pops from plunge - if completed shoot far left lane (Yondu shot) to collect all points again
Antiquities (cyan): requires 7 shots, every 20 switches counts as a shot
Escape Kyln (orange): 7 shots, all lanes, Groot, and Rocket shots