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JLP Pinball Cards

Ghostbusters

Stern 2016
Strategy updated: June 22nd, 2026

Skill Shot

Two selections from flippers before plunge

  • Select right loop skill shot to enable start scene at Apartment stack

  • Choose K in P K E to advance PF X (2X, 3X, 6X)

  • After plunge shoot right loop before hitting any other major shot

  • Can backhand this from the right flipper

  • Making a skill shot awards 10% of your total score

Ruleset

Scenes - Follow the Apartment ladder

  • Finishing scenes with right loop automatically starts the next scene

  • Okay Who Brought the Dog:

    • Shoot left ramp, left loop, right loop

  • Spook Central:

    • Left ramp to lock in hurry up, then hit 4 lit shots - left loop, left ramp, right ramp, right loop

  • Gozer the Gozerian:

    • Phase 1: value at terror dog target, collect at right ramp or right orbit

    • Phase 2: value at left ramp, collect at Gozer target (to the right of slimmer, feeds pops)

    • Phase 3: Collect lit shots (left ramp, left loop, right loop) finish at Gozer target

  • Stay Puft Marshmellow man:

    • Phase 1: Hit a shot to lock in multiplier

    • Phase 2: 20 seconds to hit unlimited shots to damage Stay Puft

    • Phase 3: Right ramp, left ramp, left orbit

    • Phase 4: Right loop - ball held then released, shoot right loop again to complete

Storage Facility MB:

  • Light ball lock by collecting 10/30/50 ghosts or shoot left captive ball stack

  • Lock three balls at left ramp when lit

  • Lit ghost shots collect JPs, when all ghosts collected left ramp for Suprt JP, can be collected 3 times.

Playfield X

  • Shoot left captive balls when “light playfield multipliers” is lit, then hit stand up targets on either side of the left ramp (2X and 3X - they stack for a possible 6X total)

ghostbusters.webp playfield