Two selections from flippers before plunge
Select right loop skill shot to enable start scene at Apartment stack
Choose K in P K E to advance PF X (2X, 3X, 6X)
After plunge shoot right loop before hitting any other major shot
Can backhand this from the right flipper
Making a skill shot awards 10% of your total score
Scenes - Follow the Apartment ladder
Finishing scenes with right loop automatically starts the next scene
Okay Who Brought the Dog:
Shoot left ramp, left loop, right loop
Spook Central:
Left ramp to lock in hurry up, then hit 4 lit shots - left loop, left ramp, right ramp, right loop
Gozer the Gozerian:
Phase 1: value at terror dog target, collect at right ramp or right orbit
Phase 2: value at left ramp, collect at Gozer target (to the right of slimmer, feeds pops)
Phase 3: Collect lit shots (left ramp, left loop, right loop) finish at Gozer target
Stay Puft Marshmellow man:
Phase 1: Hit a shot to lock in multiplier
Phase 2: 20 seconds to hit unlimited shots to damage Stay Puft
Phase 3: Right ramp, left ramp, left orbit
Phase 4: Right loop - ball held then released, shoot right loop again to complete
Storage Facility MB:
Light ball lock by collecting 10/30/50 ghosts or shoot left captive ball stack
Lock three balls at left ramp when lit
Lit ghost shots collect JPs, when all ghosts collected left ramp for Suprt JP, can be collected 3 times.
Playfield X
Shoot left captive balls when “light playfield multipliers” is lit, then hit stand up targets on either side of the left ramp (2X and 3X - they stack for a possible 6X total)