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JLP Pinball Cards

Funhouse

Williams 1990 SS
Strategy updated: August 29, 2026

Strategy

Goal is to play 2 multiballs to cash in on best scoring. Play mirror features to get a chance at stacking MB with Super Frenzy.

Skill Shot

Soft plunge to the right flipper to advance the bumper value, now shoot the mirror scoop for an award (often quick MB), or

Plunge to place the ball behind Rudy's head into the hidden saucer for 250K

Key Rules

Multiball

  • Advance the clock to 11:30 to qualify lock - pops, targets, and major shots advance the clock

  • Lock 2 balls via the Hidden Hallway, center lane (left of Rudy's head)

  • Shoot a 3rd ball into Rudy's mouth for 1M and start MB

  • During MB, the trap-door shot (the lower of the side shots from the left upper flipper) is worth 2M, each successful trap door adds +1M to the value (Max: 10M)

  • After collecting a trap door it closes, re-open the trap door by shooting the left ramp

  • If MB ends before a trap door is completed, a 2-ball MB can be restarted by shooting the Hidden Hallway center lane shot within 12 seconds

  • To play a 2nd multiball it is critical to get the pops to max scoring either via the plunge or the Mirror award

Mirror

  • When lit, shooting this scoop awards the lit reward above the mirror

  • Light the mirror by rolling through the rightmost right inlane or hitting Rudy in the mouth

  • Collect all 6 Mirror awards to qualify that scoop for Super Frenzy

Quick Multiball (2-ball MB)

  • Each shot to Rudy's mouth is worth 1M, clock cannot advance beyond 11:25

Frenzy & Super Frenzy (20-second timed feature)

  • When paying either, scoring is added as bonus at the end of the ball

    • Frenzy - 150K + 50K per switch hit

    • Super Frenzy - 1.5M + 150K per switch hit

img_0478.jpeg playfield
Playfield image by Ken (scottamus)