A very soft plunge into the rock-o-meter lane will advance towards playfield multiplier
Plunging for the drop targets will mod out your van instantly and improve the next van mode.
When starting, shoot white shots to spell V A N and light mode start at left ramp
best from left flipper back hand
modes run for 50 seconds + 3 secs for each made mode shot
Last mode shot is always at Overlord
Van Mods
Shoot all three drop targets in left center of PF to expose target to upgrade van (10-sec timer)
Three mods, 7 levels available for each
Engine - Adds time to modes - 20 secs + 10 secs each level
Speakers - Increase next mode scoring - 500K + 250K each level
Bomb - reduces mode shots needed - 2 shots + 1 shot each level
Mod type is locked in based on first drop target hit
Hitting target before all drops are completed awards BonusX and resets drop targets
Overlord Multiballs (they are played in the following order):
All My Life (2-ball):
To qualify, shoot targets on either side of Overlord to light lock (250K)
shooting Overlord spots a target
lock a ball in Overlord, then hit 3 times to start MB (500K each shot)
Hit all three JP sequences to light SuperJP at Overlord
Left ramp, right ramp, spinner
Left crossover, Right orbit
Side loop, side ramp
Shoot overlord to spot JP and lock a ball, 2X JPs on a timer
Monkey Wrench (3-ball):
Shoot overlord twice (1M awarded each)
Complete side targets at Overlord twice (1M each completion)
Shoot Overlord twice (1.5M each)
Lock ball at Overlord, then hit 5 times to start MB (1.75M each)
All shots lit for JP, shoot a shot again for Double JP
Collect all JPs to light SuperJP at Overlord
Shoot Overlord to capture ball and enable timed 2X JPs
The Pretender (4-ball):
Shoot Overlord 3 times (2.25M each)
Complete side targets 3 times (2.5M each completion)
Shoot overlord 3 times to light lock (2.5M each)
Lock ball at Overlord, hit captive ball 7 times to start MB (2.5M each)
All shots are JPs, relights hit shot on another JP hit
Shoot all shots to light super JP at Overlord
Shoot Overlord to capture ball and enable timed 2X JPs
Modes
New Orleans: Shoot 1 shot twice in a row, a side flipper shot will count as both shots
Los Angeles: Shoot ramps, combo for higher points, side ramp scores double
stack with Area 51 MB (shoot right ramp 5 times)
Seattle: 2 shots lit, side loop counts as 2X progress
Roswell: Shoot orange shot to keep the band away from the Overlord
Chicago: Hurry up starts at 1 shot, it spreads if not hit. Extinguish all the shots as they light.
New York: Rip spinner, builds up value and collect at center shot, will light a random shot for 3X mode progress
Area 51 MB
Shoot right ramp 5 times to qualify
All Jackpots are lit red
After collecting enough Jackpots they will light blue, shoot right ramp and captive ball as a combo to collect Super Jackpot
Radio targets on left often are add-a-ball during multiball
If you drain out of a mode, reshoot the van shot to reenable the mode
❗️When draining on left outlane, hold left flipper for post save to right flipper
Hit captive ball for UFO mods and to charge action button, using the button spots a shot
Right orbit to get playfield to 3X