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JLP Pinball Cards

Foo Fighters

Stern 2023
Strategy updated: July 3rd, 2026

Skill Shot

A very soft plunge into the rock-o-meter lane will advance towards playfield multiplier

Plunging for the drop targets will mod out your van instantly and improve the next van mode.

Ruleset

When starting, shoot white shots to spell V A N and light mode start at left ramp

  • best from left flipper back hand

  • modes run for 50 seconds + 3 secs for each made mode shot

  • Last mode shot is always at Overlord

Van Mods

  • Shoot all three drop targets in left center of PF to expose target to upgrade van (10-sec timer)

    • Three mods, 7 levels available for each

  • Engine - Adds time to modes - 20 secs + 10 secs each level

  • Speakers - Increase next mode scoring - 500K + 250K each level

  • Bomb - reduces mode shots needed - 2 shots + 1 shot each level

  • Mod type is locked in based on first drop target hit

  • Hitting target before all drops are completed awards BonusX and resets drop targets

Overlord Multiballs (they are played in the following order):

  • All My Life (2-ball):

    • To qualify, shoot targets on either side of Overlord to light lock (250K)

      • shooting Overlord spots a target

    • lock a ball in Overlord, then hit 3 times to start MB (500K each shot)

    • Hit all three JP sequences to light SuperJP at Overlord

      • Left ramp, right ramp, spinner

      • Left crossover, Right orbit

      • Side loop, side ramp

  • Shoot overlord to spot JP and lock a ball, 2X JPs on a timer

  • Monkey Wrench (3-ball):

    • Shoot overlord twice (1M awarded each)

    • Complete side targets at Overlord twice (1M each completion)

    • Shoot Overlord twice (1.5M each)

    • Lock ball at Overlord, then hit 5 times to start MB (1.75M each)

    • All shots lit for JP, shoot a shot again for Double JP

    • Collect all JPs to light SuperJP at Overlord

    • Shoot Overlord to capture ball and enable timed 2X JPs

  • The Pretender (4-ball):

    • Shoot Overlord 3 times (2.25M each)

    • Complete side targets 3 times (2.5M each completion)

    • Shoot overlord 3 times to light lock (2.5M each)

    • Lock ball at Overlord, hit captive ball 7 times to start MB (2.5M each)

    • All shots are JPs, relights hit shot on another JP hit

    • Shoot all shots to light super JP at Overlord

    • Shoot Overlord to capture ball and enable timed 2X JPs

Modes

  • New Orleans: Shoot 1 shot twice in a row, a side flipper shot will count as both shots

  • Los Angeles: Shoot ramps, combo for higher points, side ramp scores double

    • stack with Area 51 MB (shoot right ramp 5 times)

  • Seattle: 2 shots lit, side loop counts as 2X progress

  • Roswell: Shoot orange shot to keep the band away from the Overlord

  • Chicago: Hurry up starts at 1 shot, it spreads if not hit. Extinguish all the shots as they light.

  • New York: Rip spinner, builds up value and collect at center shot, will light a random shot for 3X mode progress

Area 51 MB

  • Shoot right ramp 5 times to qualify

  • All Jackpots are lit red

  • After collecting enough Jackpots they will light blue, shoot right ramp and captive ball as a combo to collect Super Jackpot

Radio targets on left often are add-a-ball during multiball

If you drain out of a mode, reshoot the van shot to reenable the mode

❗️When draining on left outlane, hold left flipper for post save to right flipper

Hit captive ball for UFO mods and to charge action button, using the button spots a shot

Right orbit to get playfield to 3X

foo-fighters.jpeg playfield