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JLP Pinball Cards

Flight 2000

Stern 1980
Strategy updated: June 22nd, 2026

Strategy

Most points is via multiball, however it is hard to start, so second best choice is to rip the right spinner, increasing its value by hitting the drop targets atop the spinner lane

Ruleset

Rip right spinner and collect the drop targets above it

  • Starts at 500/spin can be increased to 5K/spin

  • Completing the drop target bank  atop the spinner increase the spinner value by 500 each time up to a max of 5K, value holds across balls

  • Sweep all three drop targets for a 50K bonus award

The left spinner starts at 200/spin and increases for each letter you have collected in BLASTOFF

  • BLASTOFF is a combination of the top 4 lanes and the bottom 4 in-lanes

  • Shots to the left spinner are held in progressive channels and kicked to the top lanes

Multiball

  • First collect all letters for BLASTOFF

  • Lock 2 balls via shots to the left spinner

  • Now knock down the 5 drop targets (labeled 1-5) near the left spinner in descending order

    • Collecting the “F”s in the in-lanes will spot two of these targets

  • Finally, lock the 3rd ball to start MB

  • During MB, rip left spinner, which is now worth 500 times the number of letters collected in BLASTOFF (max 4k/spin)

After a MB has been started the short lane between drop targets 3 and 4 will spot all 5 letters of BLAST with a hit to the stand up target. This increases the left spinner value to at least 2500/per spin

flight-2000.jpeg playfield