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Flash

Williams • 1979 • SS
Strategy updated: September 12, 2026

Strategy

Complete the left 5 drop target bank once to light the spinner, then rip spinner on repeat.

Skill Shot

Plunge to light any needed lanes, know that 1-2-3 awards 2X Bonus, and 1-2-3-4 awards 3X Bonus.

Key Rules

Left Drop Targets & Spinner

  • The bank of 5 drop targets on the left each score 1K and a bonus advance

  • A roving red arrow will light 1 target at a time, hit that target for 5K and a bonus advance

  • Completing the bank lights the spinner, lights the two upper left loop lanes, and increases the value of the right saucer to 10K

  • Complete a 2nd time lights extra ball at the right saucer

  • Complete a 3rd time and the outlanes award special and all drop targets are now worth 5K

Spinner

  • Unlit star rollovers in the spinner lane are worth 100, when lit 1000

  • The spinner scores 100/spin when unlit, and 1000/spin when lit

  • Light both the star rollovers and the spinner by completing the bank of 5 drop targets once

  • When lit this lane and spinner are the most lucrative shot in the game, however, be aware of hitting the upper right flipper on the shot, best to miss early than late here

Top Lanes

  • Each lane awards 1K times the number of the lane and 1 bonus advance

  • Lighting 1-2-3 lanes awards 2X Bonus

  • Lighting 1-2-3-4 lanes awards 3X Bonus

  • Earning 2X or 3X Bonus will reset the Bonus X at the end of the ball

Center Drop Targets

  • As with the left drop bank, 1 target will be lit with a red arrow, unlit drops score 1K, a lit drop scores 3K

  • Completing this bank (can be risky) adds more elements of a thunderstorm and intensifies the thunderstorm sound and awards:

    • 1st completion: 1K points, 2nd: 5K, 3rd: 10K, 4th: 20K, 5th: 50K or an extra ball

Other Scoring Features

  • The right saucer initially scores 5K, completing the 5-drop bank once increases this to 10K, completing the 5-bank again lights extra ball here

  • The outer upper left loop lane scores 3K when lit, 1K otherwise

  • The inner upper left loop lane scores 5K when lit, 1K otherwise

  • Shots to the spinner or the upper left loop lanes can act as an orbit and go all the way around, or drop into the top lanes

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Playfield image by Ken (scottamus)
Backglass image by darquayle