Some copies of this machine have drop targets instead of stand-up targets for the 1 2 3 4 5 6 bank targets, rules remain the same.
Shoot the 6 center stand-up targets (1 2 3 4 5 6) to light them solid, bank completion lights spinner on left orbit. Rip spinner. Completing 1 2 3 4 5 6 targets again lights all three ball locks, lock balls in all three saucers to start MB. Complete F I R E top lanes as you play to advance bonus X.
Plunge any unlit lane for 1,000 points and a bonus advance.
❗️Tilt resets locks and multiplier progress
Complete stand-up target banks 1 2 3 & 4 5 6 to light spinner, rip spinner.
First complete also lights two of the three lock ball saucers
Complete 6 stand-up targets again to light the third lock saucer, lock all three balls to start MB.
Each locks saucer awards 10K when lit
During MB, play is as in single ball play, use the MB to complete FIRE lanes, POWER targets, and rip spinner
Bonus X: Complete F I R E in top lanes to advance bonus X. After 5X, extra ball will be lit at center power stand-up bank on the right side.
Max base bonus is 29K
FIRE POWER banks: Complete both FIRE top lanes and POWER stand-up bank to increase the center stand-up target below the top lanes (10K, 30K, and 50K for third and subsequent completions)
Kickback: on left outlane can be relit by completing either 1 2 3 or 4 5 6 targets. In competition mode this requires all six targets to light.