Play multiball as much as you can, playfield multiplier equals the number of balls in play. During MB shoot the captive ball and pop bumpers on repeat.
⭐️ Plunge just shy of the top left gate, where the second fireball art is on the playfield
This will drop into the lane and exit to the right of the bumpers
scores 50K, +3 bonus advance, and lights bumpers
A partial skill shot that drops into the lane at the first fireball scores 20K and lights bumpers
Multiball
Lock balls in the two side saucers, each lock sets up another skill shot attempt
Release locked balls by hitting the left and right mushroom bumpers, they release the opposite sides locked ball
The left mushroom release scores 10-50K points
The right mushroom release scores 30-90K points
Make a full shot to the captive ball to release both locks at once
Playfield scoring is multiplied by the number of balls in play
Balls can be locked at anytime, including during MB which takes the ball out of play and lowers the playfield multiplier
During MB, shoot the captive ball and the pop bumpers for best scoring
A double or triple drain that ends the current ball may award 2X or 3X your bonus - all depends on how the game registers the multiple actions happening close together
Captive Ball
Always scores 30K and kicks out any balls that are locked in the saucer
Hitting the captive ball with no balls locked awards +1 Bonus X (Max: 5X)
Roto-disc & Rollover Buttons
The rotating rubber disc in the center of the playfield introduces a lot of randomness to the ball path and speed
The rollover buttons surrounding the disc score 1K each. The top most button lights the kickback in the left outlane, not the two buttons near the bottom of the disc that turn off the kickback