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Fireball Classic

Bally • 1985 • SS
Strategy updated: September 20, 2026

Strategy

Play multiball as much as you can, playfield multiplier equals the number of balls in play. During MB shoot the captive ball and pop bumpers on repeat.

Skill Shot

⭐️ Plunge just shy of the top left gate, where the second fireball art is on the playfield

  • This will drop into the lane and exit to the right of the bumpers

  • scores 50K, +3 bonus advance, and lights bumpers

A partial skill shot that drops into the lane at the first fireball scores 20K and lights bumpers

Key Rules

Multiball

  • Lock balls in the two side saucers, each lock sets up another skill shot attempt

  • Release locked balls by hitting the left and right mushroom bumpers, they release the opposite sides locked ball

    • The left mushroom release scores 10-50K points

    • The right mushroom release scores 30-90K points

  • Make a full shot to the captive ball to release both locks at once

  • Playfield scoring is multiplied by the number of balls in play

  • Balls can be locked at anytime, including during MB which takes the ball out of play and lowers the playfield multiplier

  • During MB, shoot the captive ball and the pop bumpers for best scoring

  • A double or triple drain that ends the current ball may award 2X or 3X your bonus - all depends on how the game registers the multiple actions happening close together

Captive Ball

  • Always scores 30K and kicks out any balls that are locked in the saucer

  • Hitting the captive ball with no balls locked awards +1 Bonus X (Max: 5X)

Roto-disc & Rollover Buttons

  • The rotating rubber disc in the center of the playfield introduces a lot of randomness to the ball path and speed

  • The rollover buttons surrounding the disc score 1K each. The top most button lights the kickback in the left outlane, not the two buttons near the bottom of the disc that turn off the kickback

fireball-classic.jpeg playfield